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What is the difference between a 32-bit and 64-bit processor?

I have been trying to read up on 32-bit and 64-bit processors (http://en.wikipedia.org/wiki/32-bit_processing). My understanding is tha开发者_如何学Ct a 32-bit processor (like x86) has registers 32-bits wide. I'm not sure what that means. So it has special "memory spaces" that can store integer values up to 2^32?

I don't want to sound stupid, but I have no idea about processors. I'm assuming 64-bits is, in general, better than 32-bits. Although my computer now (one year old, Win 7, Intel Atom) has a 32-bit processor.


All calculations take place in the registers. When you're adding (or subtracting, or whatever) variables together in your code, they get loaded from memory into the registers (if they're not already there, but while you can declare an infinite number of variables, the number of registers is limited). So, having larger registers allows you to perform "larger" calculations in the same time. Not that this size-difference matters so much in practice when it comes to regular programs (since at least I rarely manipulate values larger than 2^32), but that is how it works.

Also, certain registers are used as pointers into your memory space and hence limits the maximum amount of memory that you can reference. A 32-bit processor can only reference 2^32 bytes (which is about 4 GB of data). A 64-bit processor can manage a whole lot more obviously.

There are other consequences as well, but these are the two that comes to mind.


First 32-bit and 64-bit are called architectures.

These architectures means that how much data a microprocessor will process within one instruction cycle i.e. fetch-decode-execute

In one second there might be thousands to billions of instruction cycles depending upon a processor design.

32-bit means that a microprocessor can execute 4 bytes of data in one instruction cycle while 64-bit means that a microprocessor can execute 8 bytes of data in one instruction cycle.

Since microprocessor needs to talk to other parts of computer to get and send data i.e. memory, data bus and video controller etc. so they must also support 64-bit data transfer theoretically. However, for practical reasons such as compatibility and cost, the other parts might still talk to microprocessor in 32 bits. This happened in original IBM PC where its microprocessor 8088 was capable of 16-bit execution while it talked to other parts of computer in 8 bits for the reason of cost and compatibility with existing parts.

Imagine that on a 32 bit computer you need to write 'a' as 'A' i.e. in CAPSLOCK, so the operation only requires 2 bytes while computer will read 4 bytes of data resulting in overhead. This overhead increases in 64 bit computer to 6 bytes. So, 64 bit computers not necessarily be fast all the times.

Remember 64 bit windows could be run on a microprocessor only if it supports 64-bit execution.


Processor calls data from Memory i.e. RAM by giving its address to MAR (Memory Address Register). Selector electronics then finds that address in the memory bank and retrieves the data and puts it in MDR (Memory Data Register) This data is recorded in one of the Registers in the Processor for further processing. Thats why size of Data Bus determines the size of Registers in Processor. Now, if my processor has 32 bit register, it can call data of 4 bytes size only, at a time. And if the data size exceeds 32 bits, then it would required two cycles of fetching to have the data in it. This slows down the speed of 32 bit Machine compared to 64 bit, which would complete the operation in ONE fetch cycle only. So, obviosly for the smaller data, it makes no difference if my processors are clocked at the same speed. Again, with 64 bit processor and 64 bit OS, my instructions will be of 64 bit size always... which unnecessarily uses up more memory space.


32bit processors can address a memory bank with 32 bit address with. So you can have 2^32 memory cells and therefore a limited amount of addressable memory (~ 4GB). Even when you add another memory bank to your machine it can not be addressed. 64bit machines therefore can address up to 2^64 memory cells.


This answer is probably 9 years too late, but I feel that the above answers don't adequately answer the question.

The definition of 32-bit and 64-bit are not well defined or regulated by any standards body. They are merely intuitive concepts. The 32-bit or 64-bit CPU generally refers to the native word size of the CPU's instruction set architecture (ISA). So what is an ISA and what is a word size?

ISA and word size

ISA is the machine instructions / assembly mnemonics used by the CPU. They are the lowest level of a software which directly tell what the hardware to do. Example:

ADD r2,r1,r3   # add instruction in ARM architecture to do r2 = r1 + r3
               # r1, r2, r3 refer to values stored in register r1, r2, r3
               # using ARM since Intel isn't the best when learning about ISA

The old definition of word size would be the number of bits the CPU can compute in one instruction cycle. In modern context the word size is the default size of the registers or size of the registers the basic instruction acts upon (I know I kept a lot of ambiguity in this definition, but it's an intuitive concept across multiple architectures which don't completely match with each other). Example:

ADD16 r2,r1,r3 # perform addition half-word wise (assuming 32 bit word size)
ADD r2,r1,r3   # default add instruction works in terms of the word size

Example bit-ness of a Pentium Pro CPU with PAE

First, various word sizes in general purpose instrucion:

  • Arithmetic, logical instructions: 32 bit (Note that this violates old concept of word size since multiply and divide takes more than one cycle)
  • Branch, jump instructions: 32 bit for indirect addressing, 16-bit for immediate (Again Intel isn't a great example because of CISC ISA and there is enough complexity here)
  • Move, load, store: 32 bit for indirect, 16 bit for immediate (These instructions may take several cycles, so old definition of word size does not hold)

Second, bus and memory access sizes in hardware architecture:

  • Logical address size before virtual address translation: 32 bit
  • Virtual address size: 64-bit
  • Physical address size post translation: 36 bit (system bus address bus)
  • System bus data bus size: 256 bit

So from all the above sizes, most people intuitively called this a 32-bit CPU (despite no clear consensus on ALU word size and address bit size).

Interesting point to note here is that in olden days (70s and 80s) there were CPU architectures whose ALU word size was very different from it's memory access size. Also note that we haven't even dealt with the quirks in non-general purpose instructions.

Note on Intel x86_64

Contrary to popular belief, x86_64 is not a 64-bit architecture in the truest sense of the word. It is a 32 bit architecture which supports extension instructions which can do 64 bit operations. It also supports a 64-bit logical address size. Intel themselves call this ISA IA32e (IA32 extended, with IA32 being their 32-bit ISA).

References

ARM instruction examples

Intel addressing modes


From here:

The main difference between 32-bit processors and 64-bit processors is the speed they operate. 64-bit processors can come in dual core, quad core, and six core versions for home computing (with eight core versions coming soon). Multiple cores allow for increase processing power and faster computer operation. Software programs that require many calculations to function operate faster on the multi-core 64-bit processors, for the most part. It is important to note that 64-bit computers can still use 32-bit based software programs, even when the Windows operating system is a 64-bit version.

Another big difference between 32-bit processors and 64-bit processors is the maximum amount of memory (RAM) that is supported. 32-bit computers support a maximum of 3-4GB of memory, whereas a 64-bit computer can support memory amounts over 4 GB. This is important for software programs that are used for graphical design, engineering design or video editing, where many calculations are performed to render images, drawings, and video footage.

One thing to note is that 3D graphic programs and games do not benefit much, if at all, from switching to a 64-bit computer, unless the program is a 64-bit program. A 32-bit processor is adequate for any program written for a 32-bit processor. In the case of computer games, you'll get a lot more performance by upgrading the video card instead of getting a 64-bit processor.

In the end, 64-bit processors are becoming more and more commonplace in home computers. Most manufacturers build computers with 64-bit processors due to cheaper prices and because more users are now using 64-bit operating systems and programs. Computer parts retailers are offering fewer and fewer 32-bit processors and soon may not offer any at all.


32-bit and 64-bit are basically the registers size, register the fastest type of memory and is closest to the CPU. A 64-bit processor can store more data for addressing and transmission than a 32-bit register but there are other factors also on the basis of the speed of the processor is measured such as the number of cores, cache memory, architecture etc.

Reference: Difference between 32-bit processor and 64-bit processor


From what is the meaning of 32 bit or 64 bit process?? by kenshin123 :

The virtual addresses of a process are the mappings of an address table that correspond to real physical memory on the system. For reasons of efficiency and security, the kernel creates an abstraction for a process that gives it the illusion of having its own address space. This abstraction is called a virtual address space. It's just a table of pointers to physical memory.

So a 32-bit process is given about 2^32 or 4GB of address space. What this means under the hood is that the process is given a 32-bit page table. In addition, this page table has a 32-bit VAS that maps to 4GB of memory on the system.

So yes, a 64-bit process has a 64-bit VAS. Does that make sense?


there are 8 bits in a byte so if its 32 bit you are processing 4 bytes of data at whatever ghz or mhz your cpu is clocked at per second. so if there is a 64 bit cpu and 32 bit cpu clocked at the same speed the 64 bit cpu would be faster


32 bit processors are processing 32 bits of data based on Ghz of Processor in per second and 64 bit processors are processing 64bit of data per second on what speed your PC has. as well the 34 bit processors works with 4GB of RAM .

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