Fastest way to load thumbnail pixel values into Java
I need to be able to load RGB pixel values at a certain resolution into Java. That resolution is small (~300x300).
Currently, I've been loading them like this:
File file = new File("...path...");
BufferedImage imsrc = ImageIO.read(file);
int width = imsrc.getWidth();
int height = imsrc.getHeight();
int[] data = new int[width * height];
imsrc.getRGB(0,0, width, height, data, 0, width);
and then downsizing it myself.
Sam asked for the down-sizing code, so here it is:
/**
* DownSize an image.
* This is NOT precise, and is noisy.
* However, this is fast and better than NearestNeighbor
* @param pixels - _RGB pixel values for the original image
* @param width - width of the original image
* @param newWidth - width of the new image
* @param newHeight - 开发者_Python百科height of the new image
* @return - _RGB pixel values of the resized image
*/
public static int[] downSize(int[] pixels, int width, int newWidth, int newHeight) {
int height = pixels.length / width;
if (newWidth == width && height == newHeight) return pixels;
int[] resized = new int[newWidth * newHeight];
float x_ratio = (float) width / newWidth;
float y_ratio = (float) height / newHeight;
float xhr = x_ratio / 2;
float yhr = y_ratio / 2;
int i, j, k, l, m;
for (int x = 0; x < newWidth; x ++)
for (int y = 0; y < newHeight; y ++) {
i = (int) (x * x_ratio);
j = (int) (y * y_ratio);
k = (int) (x * x_ratio + xhr);
l = (int) (y * y_ratio + yhr);
for (int p = 0; p < 3; p ++) {
m = 0xFF << (p * 8);
resized[x + y * newWidth] |= (
(pixels[i + j * width] & m) +
(pixels[k + j * width] & m) +
(pixels[i + l * width] & m) +
(pixels[k + l * width] & m) >> 2) & m;
}
}
return resized;
}
Recently, I realized that I can down-size with ImageMagick's 'convert' and then load the down-sized version that way. This saves additional 33%.
I was wondering, if there's an even better way.
EDIT: I realized that some people would wonder if my code is good in general, and the answer is NO. The code I used works well for me, because I down-size already small images (say 640x480, otherwise .getRGB() takes forever) and I don't care if a couple of color points spill over (carry-over from addition), and I know some people really care about that.
Here's a very good article on generating thumbnails in Java in an optimal way:
http://today.java.net/pub/a/today/2007/04/03/perils-of-image-getscaledinstance.html
You may have better results with specifying different scaling/rendering parameters.
Graphics2D g2 = (Graphics2D)g;
int newW = (int)(originalImage.getWidth() * xScaleFactor);
int newH = (int)(originalImage.getHeight() * yScaleFactor);
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR);
g2.drawImage(originalImage, 0, 0, newW, newH, null);
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