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Android :: Service OnDestroy called very late

I have service with thread, From activity I am calling start service(from Activity::onDestroy()) and stop service (activity::onCreate()).

StopService() returned instantly but my Service::OnDestroy called after so many time, pretty late, Why? How开发者_如何转开发 to make Service::OnDestroy called immediately when calling StopService().

Activity class

MyActivity::OnDestroy()
{
  System.out.println("MyActivity-OnDestroy Start");
  // we are leaving activity so start service
  Intent svcIntent = new Intent(this,MyService.class);
  svcIntent.putExtra("SomeData", m_iData);
  startService(svcIntent);
  System.out.println("MyActivity-OnDestroy, startservice called");
  ..
  ..
  System.out.println("MyActivity-OnDestroy, End");
}
MyActivity::OnCreate()
{
  System.out.println("MyActivity-onCreate Start");
  // if service running stop it.
  if (m_bCalledFromNotification)
  {
   System.out.println("Stopping Service");
   boolean b = stopService(new Intent(this,AudioService.class));
   System.out.println("Stopping Service, Status="+b);
  }
  System.out.println("MyActivity-onCreate End");      
}

Service class

@Override
public IBinder onBind(Intent intent) 
{
    return null;
}

// When service is created
@Override
public void onCreate() 
{
    // initialize service data
    System.out.println("MyService Created");    
}

@Override
public void onDestroy() 
{
    System.out.println("In MyService::onDestroy");
    m_UIUpdater.interrupt();
    System.out.println("In MyService::onDestroy, updater thread interrupted");
    ..
    System.out.println("My Service Stopped");
}

// This is the old onStart method that will be called on the pre-2.0
// platform.  On 2.0 or later we override onStartCommand() so this
// method will not be called.
@Override
public void onStart(Intent intent, int startId) 
{
    StartupHandler(intent,startId);
}

@Override
public int onStartCommand(Intent intent, int flags, int startId) 
{
    StartupHandler(intent,startId);
    // We want this service to continue running until it is explicitly
    // stopped, so return sticky.
    return START_STICKY;
}

public void StartupHandler(Intent intent, int startid) 
{
    // send notification 
    System.out.println("In MyService::StartupHandler, Sending notification");

    // start thread 
    m_UIUpdater = new Thread(new Runnable() 
        {
        public void run() 
        {
            System.out.println("In MyService::Thread::Run");
            while (!Thread.interrupted())
            {
                // check update
                System.out.println("In MyService::Thread::Run::got update and loop for next update");
            }
        }
    }
}

Now here is output of logcat which show how late MyService::OnDestroy called.

12-17 09:25:44.462: INFO/System.out(314): MyActivity-OnDestroy Start
..
12-17 09:25:44.493: INFO/System.out(314): MyActivity-OnDestroy, startservice called
..
12-17 09:25:51.102: INFO/System.out(314): MyActivity-OnDestroy, End 
12-17 09:25:51.153: INFO/System.out(314): MyService Created
12-17 09:25:51.172: INFO/System.out(314): In MyService::StartupHandler, Sending notification
12-17 09:25:51.273: INFO/System.out(314): In MyService::Thread::Run
12-17 09:25:51.302: INFO/System.out(314): In MyService::Thread::Run::got update and loop for next update
..
..
..
12-17 09:25:59.903: INFO/System.out(314): MyActivity-onCreate Start
..
12-17 09:26:00.461: INFO/System.out(314): Stopping Service
12-17 09:26:00.471: INFO/System.out(314): Stopping Service, Status=true
12-17 09:26:01.363: INFO/System.out(314): MyActivity-onCreate End
12-17 09:26:01.421: INFO/System.out(314): In MyService::OnDestroy
12-17 09:26:01.421: INFO/System.out(314): In MyService::OnDestroy, updater interrupted
12-17 09:26:01.591: INFO/System.out(314): My Service Stopped

Have i implemented service code correctly?

How can i wait for service to destroy gracefully so that i can do remaining process after service has destroyed, like reading data service has stopped.

Thanks,


It seems to me that onDestroy is called when GC reclaims the service.

Try m_UIUpdater.interrupt(); in your onStop.

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