When to use NSInteger vs. int
When should I be using NSInteger
vs. int when developing for iOS? I see in the Apple sample code they use NSInteger
(or NSUInteger
) when passing a value as an argument to a function or returning a value from 开发者_StackOverflow社区a function.
- (NSInteger)someFunc;...
- (void)someFuncWithInt:(NSInteger)value;...
But within a function they're just using int
to track a value
for (int i; i < something; i++)
...
int something;
something += somethingElseThatsAnInt;
...
I've read (been told) that NSInteger
is a safe way to reference an integer in either a 64-bit or 32-bit environment so why use int
at all?
You usually want to use NSInteger
when you don't know what kind of processor architecture your code might run on, so you may for some reason want the largest possible integer type, which on 32 bit systems is just an int
, while on a 64-bit system it's a long
.
I'd stick with using NSInteger
instead of int
/long
unless you specifically require them.
NSInteger
/NSUInteger
are defined as *dynamic typedef
*s to one of these types, and they are defined like this:
#if __LP64__ || TARGET_OS_EMBEDDED || TARGET_OS_IPHONE || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64
typedef long NSInteger;
typedef unsigned long NSUInteger;
#else
typedef int NSInteger;
typedef unsigned int NSUInteger;
#endif
With regard to the correct format specifier you should use for each of these types, see the String Programming Guide's section on Platform Dependencies
Why use int
at all?
Apple uses int
because for a loop control variable (which is only used to control the loop iterations) int
datatype is fine, both in datatype size and in the values it can hold for your loop. No need for platform dependent datatype here. For a loop control variable even a 16-bit int
will do most of the time.
Apple uses NSInteger
for a function return value or for a function argument because in this case datatype [size] matters, because what you are doing with a function is communicating/passing data with other programs or with other pieces of code; see the answer to When should I be using NSInteger vs int? in your question itself...
they [Apple] use NSInteger (or NSUInteger) when passing a value as an argument to a function or returning a value from a function.
OS X is "LP64". This means that:
int
is always 32-bits.
long long
is always 64-bits.
NSInteger
and long
are always pointer-sized. That means they're 32-bits on 32-bit systems, and 64 bits on 64-bit systems.
The reason NSInteger exists is because many legacy APIs incorrectly used int
instead of long
to hold pointer-sized variables, which meant that the APIs had to change from int
to long
in their 64-bit versions. In other words, an API would have different function signatures depending on whether you're compiling for 32-bit or 64-bit architectures. NSInteger
intends to mask this problem with these legacy APIs.
In your new code, use int
if you need a 32-bit variable, long long
if you need a 64-bit integer, and long
or NSInteger
if you need a pointer-sized variable.
If you dig into NSInteger's implementation:
#if __LP64__
typedef long NSInteger;
#else
typedef int NSInteger;
#endif
Simply, the NSInteger typedef does a step for you: if the architecture is 32-bit, it uses int
, if it is 64-bit, it uses long
. Using NSInteger, you don't need to worry about the architecture that the program is running on.
You should use NSIntegers if you need to compare them against constant values such as NSNotFound or NSIntegerMax, as these values will differ on 32-bit and 64-bit systems, so index values, counts and the like: use NSInteger or NSUInteger.
It doesn't hurt to use NSInteger in most circumstances, excepting that it takes up twice as much memory. The memory impact is very small, but if you have a huge amount of numbers floating around at any one time, it might make a difference to use ints.
If you DO use NSInteger or NSUInteger, you will want to cast them into long integers or unsigned long integers when using format strings, as new Xcode feature returns a warning if you try and log out an NSInteger as if it had a known length. You should similarly be careful when sending them to variables or arguments that are typed as ints, since you may lose some precision in the process.
On the whole, if you're not expecting to have hundreds of thousands of them in memory at once, it's easier to use NSInteger than constantly worry about the difference between the two.
On iOS, it currently does not matter if you use int
or NSInteger
. It will matter more if/when iOS moves to 64-bits.
Simply put, NSInteger
s are int
s in 32-bit code (and thus 32-bit long) and long
s on 64-bit code (long
s in 64-bit code are 64-bit wide, but 32-bit in 32-bit code). The most likely reason for using NSInteger
instead of long
is to not break existing 32-bit code (which uses int
s).
CGFloat
has the same issue: on 32-bit (at least on OS X), it's float
; on 64-bit, it's double
.
Update: With the introduction of the iPhone 5s, iPad Air, iPad Mini with Retina, and iOS 7, you can now build 64-bit code on iOS.
Update 2: Also, using NSInteger
s helps with Swift code interoperability.
As of currently (September 2014) I would recommend using NSInteger/CGFloat
when interacting with iOS API's etc if you are also building your app for arm64.
This is because you will likely get unexpected results when you use the float
, long
and int
types.
EXAMPLE: FLOAT/DOUBLE vs CGFLOAT
As an example we take the UITableView delegate method tableView:heightForRowAtIndexPath:
.
In a 32-bit only application it will work fine if it is written like this:
-(float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 44;
}
float
is a 32-bit value and the 44 you are returning is a 32-bit value.
However, if we compile/run this same piece of code in a 64-bit arm64 architecture the 44 will be a 64-bit value. Returning a 64-bit value when a 32-bit value is expected will give an unexpected row height.
You can solve this issue by using the CGFloat
type
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 44;
}
This type represents a 32-bit float
in a 32-bit environment and a 64-bit double
in a 64-bit environment. Therefore when using this type the method will always receive the expected type regardless of compile/runtime environment.
The same is true for methods that expect integers.
Such methods will expect a 32-bit int
value in a 32-bit environment and a 64-bit long
in a 64-bit environment. You can solve this case by using the type NSInteger
which serves as an int
or a long
based on the compile/runtime environemnt.
int = 4 byte (fixed irrespective size of the architect) NSInteger = depend upon size of the architect(e.g. for 4 byte architect = 4 byte NSInteger size)
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