Load and execute external js file in node.js with access to local variables?
Is it easy/possible to do a simple include('./path/to/file')
type of command in node.js?
All I want to do is have access to local variables and run a script. How do people typically organize node.js projects that are bigger than a simple hello world? (A fully functional dynamic website)
For example I'd like to have direct开发者_如何学Goories like:
/models
/views
... etc
Just do a require('./yourfile.js');
Declare all the variables that you want outside access as global variables. So instead of
var a = "hello"
it will be
GLOBAL.a="hello"
or just
a = "hello"
This is obviously bad. You don't want to be polluting the global scope.
Instead the suggest method is to export
your functions/variables.
If you want the MVC pattern take a look at Geddy.
You need to understand CommonJS, which is a pattern to define modules. You shouldn't abuse GLOBAL scope that's always a bad thing to do, instead you can use the 'exports' token, like this:
// circle.js
var PI = 3.14; // PI will not be accessible from outside this module
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
And the client code that will use our module:
// client.js
var circle = require('./circle');
console.log( 'The area of a circle of radius 4 is '
+ circle.area(4));
This code was extracted from node.js documentation API:
http://nodejs.org/docs/v0.3.2/api/modules.html
Also, if you want to use something like Rails or Sinatra, I recommend Express (I couldn't post the URL, shame on Stack Overflow!)
If you are writing code for Node, using Node modules as described by Ivan is without a doubt the way to go.
However, if you need to load JavaScript that has already been written and isn't aware of node, the vm
module is the way to go (and definitely preferable to eval
).
For example, here is my execfile
module, which evaluates the script at path
in either context
or the global context:
var vm = require("vm");
var fs = require("fs");
module.exports = function(path, context) {
var data = fs.readFileSync(path);
vm.runInNewContext(data, context, path);
}
Also note: modules loaded with require(…)
don't have access to the global context.
If you are planning to load an external javascript file's functions or objects, load on this context using the following code – note the runInThisContext method:
var vm = require("vm");
var fs = require("fs");
var data = fs.readFileSync('./externalfile.js');
const script = new vm.Script(data);
script.runInThisContext();
// here you can use externalfile's functions or objects as if they were instantiated here. They have been added to this context.
Expanding on @Shripad's and @Ivan's answer, I would recommend that you use Node.js's standard module.export functionality.
In your file for constants (e.g. constants.js
), you'd write constants like this:
const CONST1 = 1;
module.exports.CONST1 = CONST1;
const CONST2 = 2;
module.exports.CONST2 = CONST2;
Then in the file in which you want to use those constants, write the following code:
const {CONST1 , CONST2} = require('./constants.js');
If you've never seen the const { ... }
syntax before: that's destructuring assignment.
Sorry for resurrection. You could use child_process module to execute external js files in node.js
var child_process = require('child_process');
//EXECUTE yourExternalJsFile.js
child_process.exec('node yourExternalJsFile.js', (error, stdout, stderr) => {
console.log(`${stdout}`);
console.log(`${stderr}`);
if (error !== null) {
console.log(`exec error: ${error}`);
}
});
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