CCSpriteSheet random crash on draw
I am facing an issue in myApp that i am developing. I am using CCSpriteSheet for objects that move around the screen, the objects move randomly and after some time get removed from the screen. The crash usually occurs when the state is heavy when lots of objects are coming and removing, moreover it is completely random. I do not have any leaks in the code, the occurance is usually very less but increases when it first comes. Any kind of help will be appreciated.
I am using Cocos2d v 0.99.4/0.99.5rc0, Xcode SDK : 4.0/4.1
CRASH:
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Codes: KERN_PROTECTION_FAILURE at 0x00000004
Crashed Thread: 0
Thread 0 Crashed:
0 IMGSGX535GLDriver 0x0001f462 glrRenderVertexArray + 406
1 GLEngine 0x0002c138 gleExecuteVertexArrayRange + 100
2 GLEngine 0x0002db0a glDrawElements_ACC_Exec + 270
3 OpenGLES 0x00003334 glDrawElements + 32
4 myApp 0x000cfca6 -[CCTextureAtlas drawNumberOfQuads:] (CCTextureAtlas.m:306)
5 myApp 0x000cf560 -[CCTextureAtlas drawQuads] (CCTextureAtlas.m:277)
6 myApp 0x000cdb42 -[CCSpriteSheet draw] (CCSpriteSheet.m:291)
7 myApp 0x000cd9ee -[CCSpriteSheet visit] (CCSpriteSheet.m:147)
8 myApp 0x000b97c2 -[CCNode visit] (CCNode.m:486)
9 myApp 0x00062e3c -[myAppGameLayer visit] (myAppGameLayer.m:38)
10 myApp 0x000b97c2 -[CCNode visit] (CCNode.m:486)
11 myApp 0x000a7c96 -[CCDirector drawScene] (CCDirector.m:253)
12 myApp 0x000a673e -[CCDisplayLinkDirector preMainLoop:] (CCDirector.m:1212)
13 QuartzCore 0x000926fc CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) + 144
14 QuartzCore 开发者_运维百科 0x00092820 CA::Display::IOMFBDisplayLink::callback(__IOMobileFramebuffer*, unsigned long long, unsigned long long, unsigned long long, void*) + 44
15 IOMobileFramebuffer 0x00001bf4 IOMobileFramebufferVsyncNotifyFunc + 68
16 ??? 0x35079040 0 + 889688128
17 CoreFoundation 0x0003d30c __CFMachPortPerform + 204
18 CoreFoundation 0x00034cdc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 20
19 CoreFoundation 0x00034ca0 __CFRunLoopDoSource1 + 160
20 CoreFoundation 0x00027566 __CFRunLoopRun + 514
21 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224
22 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52
23 GraphicsServices 0x000045ec GSEventRunModal + 108
24 GraphicsServices 0x00004698 GSEventRun + 56
25 UIKit 0x0000411c -[UIApplication _run] + 396
26 UIKit 0x00002128 UIApplicationMain + 664
27 myApp 0x00002904 main (main.m:13)
28 myApp 0x000028a8 start + 44
It would appear that you are referencing an object that has been released.
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