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Easy template implementing

Suppose I've written class template declaration somewhere in collector.h:

template <class T, int maxElements>
class collector {

    T elements[maxElements];
    int activeCount;

public:

    collector();
    void process();
    void draw();

};

and implementing its three methods in collector.cpp:

template <class T, int maxEle开发者_运维知识库ments> 
collector<T, maxElements>::collector(){
    //code here
}

template <class T, int maxElements>
void collector<T, maxElements>::process(){
    //code here
}

template <class T, int maxElements>
void collector<T, maxElements>::draw(){
    //code here
}

Is there any way of not writing template <class T, int maxElements> and <T, maxElements> for every function's implementation? Something like that:

template <class T, int maxElements>{

    collector<T, maxElements>::collector(){
        //code here
    }

    void collector<T, maxElements>::process(){
        //code here
    }

    void collector<T, maxElements>::draw(){
        //code here
    }

}


Put the code inside the class definition in the header file.

[You'll probably wind up doing this anyway as soon as you try to build code that uses this class template. See here for background esp. the neglected answer from @Pavel Minaev.]


Nope, you gotta write the template header every time.


Typically, people implement template classes directly inline. They have to have their full source exposed to be used (unless you explicitly instantiate the lot, anyway) so there's little point doing otherwise.


Is there any way of not writing template and for every function's implementation?

No, short of defining template members inline in the class template's definition, there is no way to do that.


The direct answer to your question has been answered by many above.

To know more on whats the best practice, refer to chapter 6 of C++ Templates - The complete guide book. It talks about which is the best place to declare and/or define template class, functions, member functions: in a .h/hpp or .cpp files.


  1. There's always copy & paste!

  2. Unless you have a smart C++ template-aware linker closely coupled to your compiler, you'll have to put the code in-line in the header in any case and the problem goes away. You'll want to do that in any case if the code needs to be portable.

  3. If you really must then there is the somewhat perverse pre-processor macro solution:

    #define COLLECTOR_TEMPLATE template <class T, int maxElements>

  4. Explicitly instantiate for all the types you expect to need in the .cpp file so the compiler can generate the code a priori the linker will match the references templkates to the pre-instantiated definitions (see http://www.parashift.com/c++-faq-lite/templates.html#faq-35.13. You will however not be able to instantiate the template for new types.

For separate compilation of templates to work for arbitrarily instantiated classes, the compiler would have to embed the template source in the object file, then when the linker requires a particular instantiation to resolve a reference, it must then extract that source and pass it back to the compiler to generate the instantiated object code, which is then passed back to the linker. This requires the compiler and linker to work hand-in-glove, and for an object file format that supports template source embedding.

Most tool-chains do not support that, so you must either use in-line definition in the header, restrict use of the template to the same source file in which it is defined, or #include the .cpp containing the definition; all three of these are effectively the same thing - making the complete template definition visible to the compiler in a single compilation unit, but the first is the most conventional and flexible solution.

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