Small Simple Local Data Store for keeping user settings
I have this tiny C# winforms application that will NOT grow larger in any way. It's just two input fields and a button.
I want to know if you guys have knowledge of a way to store the values that a user inputs in a local datastore. You may consider 10 records to be a lot of data for this scenario.
Requirements
It shouldn't require any setup from the database side. (table creation, etc)
I should be able to just give it an object and it should store it, I don't want to waste time on that.
The data needs to be fairly easily retrievable.
I want to be able to reuse this thing for every small app I create like this.
My Ideas
A POCO object that will be XML-Serialized and saved to the Local Settings folder. Upon loading of the app, this file is deserialized back into the POCO object.
An OODBMS: I have no experience with these but I always thought they consisted of a single dll so it would be easy to package them with the program.
I once, a long long time ago, built an application that stored user settings inside the registry. Don't know if that is still apprecia开发者_JAVA技巧ted though.
What do you think is the best approach?
Code samples are very much appreciated!
I've taken both answers into account and built the following:
public static class IsolatedStorageExtensions
{
public static void SaveObject(this IsolatedStorage isoStorage, object obj, string fileName)
{
IsolatedStorageFileStream writeStream = new IsolatedStorageFileStream(fileName, FileMode.Create);
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(writeStream, obj);
writeStream.Flush();
writeStream.Close();
}
public static T LoadObject<T>(this IsolatedStorage isoStorage, string fileName)
{
IsolatedStorageFileStream readStream = new IsolatedStorageFileStream(fileName, FileMode.Open);
BinaryFormatter formatter = new BinaryFormatter();
T readData = (T)formatter.Deserialize(readStream);
readStream.Flush();
readStream.Close();
return readData;
}
}
A wrapper POCO object that contains that data to be serialized:
[Serializable]
internal class DataStoreContainer
{
public DataStoreContainer()
{
UserIDs = new List<int>();
}
public List<int> UserIDs { get; set; }
}
To consume these extensions:
private IsolatedStorageFile _isoStore = IsolatedStorageFile.GetStore(IsolatedStorageScope.User | IsolatedStorageScope.Assembly, null, null);
private DataStoreContainer _data = new DataStoreContainer();
private const string FILENAME = "MyAppName.dat";
And in any method where you want to get the data :
_data = _isoStore.LoadObject<DataStoreContainer>(FILENAME);
To save the data:
_isoStore.SaveObject(_data, FILENAME);
Have you looked at Isolated Storage? It stores data in a local file, specific to that user (or to the application, depending on how you specify). You can easily serialize objects to and from the store because it's stream-based. It sounds like the perfect solution for your problem.
Since you state 10 items would be a lot I would vote for #1 or a variation of #1, Binary serialized... you don't seem to indicate that being able to read the data is important and binary data should give you smaller file sizes, though if 10 is a lot this still shouldn't be important.
That being said I enjoy what I've seen of db4objects.
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