Why can't I make my NotifyIcon implemented in another class disappear upon exit?
Here's some code from a freshly made Windows Forms project, with nothing else changed:
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
Bitmap blah = new Bitmap(16, 16);
using (Graphics blah2 = Graphics.FromImage(blah))
{
blah2.FillRectangle(new SolidBrush(Color.Black), new Rectangle(0, 0, 16, 16));
}
NotifyIcon2 n = new NotifyIcon2();
n.NotifyIcon = new NotifyIcon();
n.NotifyIcon.Icon = Icon.FromHandle(blah.GetHicon());
n.NotifyIcon.Visible = true;
}
class NotifyIcon2 : IDisposable
{
public Notify开发者_高级运维Icon NotifyIcon { get; set; }
private bool disposed;
~NotifyIcon2()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this); // The finalise process no longer needs to be run for this
}
protected virtual void Dispose(bool disposeManagedResources)
{
if (!disposed)
{
try
{
NotifyIcon.Dispose();
}
catch { }
disposed = true;
}
}
}
}
From what I can see, in protected virtual void Dispose
, the NotifyIcon
has already been disposed when it gets executed (explaining why I put a try/catch block there), so I can't do anything about its icon.
So how do I make it disappear?
Turns out disposing of the parent class will take out the child along with it.
FormClosing += (sender, e) => n.Dispose();
(see the link provided in BoltClock's comment on the question)
精彩评论