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c# covariant return types utilizing generics

Is the code below the only way to impl开发者_运维技巧ement covariant return types?

public abstract class BaseApplication<T> {
    public T Employee{ get; set; }
}

public class Application : BaseApplication<ExistingEmployee> {}

public class NewApplication : BaseApplication<NewEmployee> {}

I want to be able to construct an Application or a NewApplication and have it return the appropriate Employee type from the Employee property.

var app = new Application();
var employee = app.Employee; // this should be of type ExistingEmployee

I believe this code works fine, but it gets really nasty when I have several properties that require the same behavior.

Are there any other ways to implement this behavior? Generics or otherwise?


UPDATE: This answer was written in 2010. After two decades of people proposing return type covariance for C#, it looks like it will finally be implemented; I am rather surprised. See the bottom of https://devblogs.microsoft.com/dotnet/welcome-to-c-9-0/ for the announcement; I'm sure details will follow. The portions of the answer below which speculate on the possibility of the feature being implemented should be considered of historical interest only going forwards.


First off, the answer to your question is no, C# does not support any form of return type covariance on virtual overrides.

A number of answerers and commenters have said "there is no covariance in this question". This is incorrect; the original poster was entirely correct to pose the question as they did.

Recall that a covariant mapping is a mapping which preserves the existence and direction of some other relation. For example, the mapping from a type T to a type IEnumerable<T> is covariant because it preserves the assignment compatibility relation. If Tiger is assignment compatible with Animal, then the transformation under the map is also preserved: IEnumerable<Tiger> is assignment compatible with IEnumerable<Animal>.

The covariant mapping here is a little bit harder to see, but it is still there. The question essentially is this: should this be legal?

class B
{
    public virtual Animal M() {...}
}
class D : B
{
    public override Tiger M() {...}
}

Tiger is assignment-compatible with Animal. Now make a mapping from a type T to a method "public T M()". Does that mapping preserve compatibility? That is, if Tiger is compatible with Animal for the purposes of assignment, then is public Tiger M() compatible with public Animal M() for the purposes of virtual overriding?

The answer in C# is "no". C# does not support this kind of covariance.

Now that we have established that the question has been asked using the correct type algebra jargon, a few more thoughts on the actual question. The obvious first problem is that the property has not even been declared as virtual, so questions of virtual compatibilty are moot. The obvious second problem is that a "get; set;" property could not be covariant even if C# did support return type covariance because the type of a property with a setter is not just its return type, it is also its formal parameter type. You need contravariance on formal parameter types to achieve type safety. If we allowed return type covariance on properties with setters then you'd have:

class B
{
    public virtual Animal Animal{ get; set;}
}
class D : B
{
    public override Tiger Animal { ... }
}

B b = new D();
b.Animal = new Giraffe();

and hey, we just passed a Giraffe to a setter that is expecting a Tiger. If we supported this feature we would have to restrict it to return types (as we do with assignment-compatibility covariance on generic interfaces.)

The third problem is that the CLR does not support this kind of variance; if we wanted to support it in the language (as I believe managed C++ does) then we would have to do some reasonably heroic measures to work around signature matching restrictions in the CLR.

You can do those heroic measures yourself by carefully defining "new" methods that have the appropriate return types that shadow their base class types:

abstract class B 
{
    protected abstract Animal ProtectedM();
    public Animal Animal { get { return this.ProtectedM(); } }
}
class D : B
{
    protected override Animal ProtectedM() { return new Tiger(); }
    public new Tiger Animal { get { return (Tiger)this.ProtectedM(); } }
}

Now if you have an instance of D, you see the Tiger-typed property. If you cast it to B then you see the Animal-typed property. In either case, you still get the virtual behaviour via the protected member.

In short, we have no plans to ever do this feature, sorry.


There might be multiple problems with what you try to achieve.

First of all, as somebody already noticed, there is no covarianace in your example. You can find a short description of covariance and generics here, new features in C# 2.0 - Variance, covariance on generics.

Secondly it seems that you try to solve with generics what should be solved with polymorphism. If both ExistingEmployee and NewEmployee inherit from a base class Employee, your problem would be solved:

public class Application {
    public ExistingEmployee Employee { get; }
}

public class NewApplication {
    public NewEmployee Employee { get; }
}

...

Application app = new Application;
var emp = app.Employee; // this will be of type ExistingEmployee!

Please note that the below is also true:

Employee emp = app.Employee; // this will be of type ExistingEmployee even if 
                             // declared as Employee because of polymorphism

The one thing that would be different between polymorphism and generics, would be that if you return the variable to the specific type you would need a cast in the later case:

ExistingEmployee emp = (ExistingEmployee)app.Employee;  // would have not been needed 
                                                        // if working with generics

Hope this helps.


You could code against an Employee Interface to get what you want I think.

public interface IEmployee
{}

public abstract class BaseApplication<T> where T:IEmployee{ 
    public T IEmployee{ get; set; } 
} 

public class ExistingEmployee : IEmployee {}
public class NewEmployee : IEmployee {}

public class Application : BaseApplication<ExistingEmployee> {} 

public class NewApplication : BaseApplication<NewEmployee> {} 


The code you posted will not compile but I get the basic idea of what you want to do. In short the answer is yes, that is the only way. If you want a property to return different types and be typed differently in extended classes then you have to use generics in the way that you already are.

If you can encapsulate the public contract of an employee object, new or existing, into an interface then you don't need to use generics at all. Instead you can just return the interface and let polymorphism take over.

public interface IEmployee
{ }

public class Employee1 : IEmployee
{ }

public class Employee2 : IEmployee
{ }

public abstract class ApplicationBase
{
    public abstract IEmployee Employee { get; set; }
}

public class App1 : ApplicationBase
{
    public override IEmployee Employee
    {
        get { return new Employee1(); }
        set;
    }
}

public class App2 : ApplicationBase
{
    public override IEmployee Employee
    {
        get { return new Employee2(); }
        set;
    }
}


You can achieve a somewhat neat looking version of this using generics.

Covariant return types are not supported by c#. So this is not a solution, however, my feeling is that syntactically speaking this reads well. It does achieve a similar result.

I find it useful when creating fluent API's where the base class needs to perform some actions, but I need the derived implementation back. All it really achieves is to hide the cast.

public class Base
{
    public virtual T Foo<T>() where T : Base 
    { 
        //... // do stuff
        return (T)this; 
    }
}

public class A : Base
{
    public A Bar() { "Bar".Dump(); return this; }
    public A Baz() { "Baz".Dump(); return this; }

    // optionally override the base...
    public override T Foo<T>() { "Foo".Dump(); return base.Foo<T>(); }
}

var x = new A()
    .Bar()
    .Foo<A>() // cast back to A
    .Baz();

Opinions will vary, and it's not 100% pretty. It's probably not appropriate for an API that will be published, but for internal use, for instance in unit tests, I find it useful.


YES!! Like this. There is more boiler plate than you would hope for, but it does work. The trick is done with extension methods. It dose some nasty casting internally, but presents a covariant interface.

See also: http://richarddelorenzi.wordpress.com/2011/03/25/return-type-co-variance-in-c/

using System;

namespace return_type_covariance
{
    public interface A1{} 
    public class A2 : A1{}
    public class A3 : A1{}

    public interface B1 
    {
        A1 theA();
    }

    public class B2 : B1
    {
        public A1 theA()
        {
            return new A2();
        }
    }

    public static class B2_ReturnTypeCovariance
    {
        public static A2 theA_safe(this B2 b)
        {
            return b.theA() as A2;    
        }
    }

    public class B3 : B1
    {
        public A1 theA()
        {
            return new A3();    
        }
    }

    public static class B3_ReturnTypeCovariance
    {
        public static A3 theA_safe(this B3 b)
        {
            return b.theA() as A3;    
        }
    }

    public class C2
    {
        public void doSomething(A2 a){}    
    }

    class MainClass
    {
        public static void Main (string[] args)
        {
            var c2 = new C2();
            var b2 = new B2();
            var a2=b2.theA_safe();

            c2.doSomething(a2);
        }
    }
}


One idea without generics, but it has other downsides:

public abstract class BaseApplication {
 public Employee Employee{ get; protected set; }
}

public class Application : BaseApplication
{
 public new ExistingEmployee Employee{ get{return (ExistingEmployee)base.Employee;} set{base.Employee=value; }}
}

public class NewApplication : BaseApplication
{
 public new NewEmployee Employee{ get{return (NewEmployee)base.Employee;} set{base.Employee=value; }}
}

In particular with this code you can cast to the base class and assign an employee of an undesirable type. So you need to add checks against that in the setter of the base-class. Or remove the setter, which I usually prefer anyways. one way to do that is making the setter protected.
Another is adding a virtual function EmployeeType() which you override in derived classes and return a derived type. Then you check in the setter if EmployeeType().IsInstanceOf(value) and else throw an exception.

And IMO simulating covariant return types is one of the few good applications of the new marker. It returns the same thing as the base-class and just adds additional guarantees to the function contract.

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