开发者

Objective C memory leak problem

I have the memory leak problem in the following objective c code. The boldasterisked(***) line is the line with memory leak (mentioned in instrument). Any idea of it? Thanks.

- (UIImage*)part:(float)part ofImage:(UIImage*)imgObject withMask:(UIImage*)imgMask {
 UIImage *imgResult = nil;
 CGRect rcMask = CGRectMake(0.0f, 0.0f, imgMask.size.width, imgMask.size.height);
 CGRect rcObject = CGRectMake(0.5f * (rcMask.size.width - imgObject.size.width), 0.0f, imgObject.size.width, imgObject.size.height * part);

 BytePtr pictureData = (BytePtr)malloc(rcMask.size.width * rcMask.size.height * 4);
 CGContextRef pictureContext = CGBitmapContextCreate(pictureData, rcMask.size.width,              rcMask.size.height,8, rcMask.size.width * 4,CGImageGetColorSpace(imgObject.CGImage),              kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);

 CGContextClipToMask(pictureContext, rcMask, imgMask.CGImage);
 CGImageRef imgInRect;
 imgInRect = CGImageCreateWithImageInRect(imgObject.CGImage, rcObject);
 CGContextDrawImage(pictureContext, rcObject, imgInRect);
 CGImageRelease(imgInRe开发者_JS百科ct);
 ***imgResult = [UIImage imageWithCGImage:CGBitmapContextCreateImage(pictureContext)];***

 CGContextRelease(pictureContext);
 free(pictureData);
 return imgResult;
}


imgResult = [UIImage imageWithCGImage:CGBitmapContextCreateImage(pictureContext)];

You create a CGImage, pass it to a UIImage factory method, and then forget about it. You're leaking the CGImage.

Do this instead:

CGImageRef cgResult = CGBitmapContextCreateImage(pictureContext);
if (cgResult) {
    imgResult = [UIImage imageWithCGImage: cgResult];
    CGImageRelease(cgResult);
}
0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜