BitmapFactory.decodeResource returns a mutable Bitmap in Android 2.2 and an immutable Bitmap in Android 1.6
I am developing an application and testing it on my device running Android 2.2. In my code, I make use of a Bitmap that I retrieve using BitmapFactory.decodeResource, and I am able to make changes by calling bitmap.setPixels()
on it. When I test this on a friend's device running Android 1.6, I get an IllegalStateException
in the call to bitmap.setPixels
. Documentation online says an IllegalStateException
is thrown from this method when the bitmap is immutable. The documentation doesn't say anything about decodeResource
returning an immutable bitmap, but clearly that must be the case.
Is there a different call I can make to get a mutable bitmap reliably from an application resource without needing a second Bitmap
object (I could create a mutable one the same size and开发者_运维问答 draw into a Canvas wrapping it, but that would require two bitmaps of equal size using up twice as much memory as I had intended)?
You can convert your immutable bitmap to a mutable bitmap.
I found an acceptable solution that uses only the memory of one bitmap.
A source bitmap is raw saved (RandomAccessFile) on disk (no ram memory), then source bitmap is released, (now, there's no bitmap at memory), and after that, the file info is loaded to another bitmap. This way is possible to make a bitmap copy having just one bitmap stored in ram memory per time.
See the full solution and implementation here: Android: convert Immutable Bitmap into Mutable
I add a improvement to this solution, that now works with any type of Bitmaps (ARGB_8888, RGB_565, etc), and deletes the temp file. See my method:
/**
* Converts a immutable bitmap to a mutable bitmap. This operation doesn't allocates
* more memory that there is already allocated.
*
* @param imgIn - Source image. It will be released, and should not be used more
* @return a copy of imgIn, but muttable.
*/
public static Bitmap convertToMutable(Bitmap imgIn) {
try {
//this is the file going to use temporally to save the bytes.
// This file will not be a image, it will store the raw image data.
File file = new File(Environment.getExternalStorageDirectory() + File.separator + "temp.tmp");
//Open an RandomAccessFile
//Make sure you have added uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
//into AndroidManifest.xml file
RandomAccessFile randomAccessFile = new RandomAccessFile(file, "rw");
// get the width and height of the source bitmap.
int width = imgIn.getWidth();
int height = imgIn.getHeight();
Config type = imgIn.getConfig();
//Copy the byte to the file
//Assume source bitmap loaded using options.inPreferredConfig = Config.ARGB_8888;
FileChannel channel = randomAccessFile.getChannel();
MappedByteBuffer map = channel.map(MapMode.READ_WRITE, 0, imgIn.getRowBytes()*height);
imgIn.copyPixelsToBuffer(map);
//recycle the source bitmap, this will be no longer used.
imgIn.recycle();
System.gc();// try to force the bytes from the imgIn to be released
//Create a new bitmap to load the bitmap again. Probably the memory will be available.
imgIn = Bitmap.createBitmap(width, height, type);
map.position(0);
//load it back from temporary
imgIn.copyPixelsFromBuffer(map);
//close the temporary file and channel , then delete that also
channel.close();
randomAccessFile.close();
// delete the temp file
file.delete();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return imgIn;
}
Copy the bitmap to itself with mutable option true. This way neither extra memory consumption nor long lines of code are needed.
Bitmap bitmap= BitmapFactory.decodeResource(....);
bitmap= bitmap.copy(Bitmap.Config.ARGB_8888, true);
We can first set options for BitmapFactory by instantiating an BitmapFactory.Options class and then set the options field named 'inMutable' as true and and then pass this options instance to decodeResource.
BitmapFactory.Options opt = new BitmapFactory.Options();
opt.inMutable = true;
Bitmap bp = BitmapFactory.decodeResource(getResources(), R.raw.white, opt);
Here's a solution i've created that uses the internal storage and doesn't require any new permission, based on "Derzu"'s idea, and the fact that starting with honeycomb, this is built in :
/**decodes a bitmap from a resource id. returns a mutable bitmap no matter what is the API level.<br/>
might use the internal storage in some cases, creating temporary file that will be deleted as soon as it isn't finished*/
@TargetApi(Build.VERSION_CODES.HONEYCOMB)
public static Bitmap decodeMutableBitmapFromResourceId(final Context context, final int bitmapResId) {
final Options bitmapOptions = new Options();
if (VERSION.SDK_INT >= VERSION_CODES.HONEYCOMB)
bitmapOptions.inMutable = true;
Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), bitmapResId, bitmapOptions);
if (!bitmap.isMutable())
bitmap = convertToMutable(context, bitmap);
return bitmap;
}
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public static Bitmap convertToMutable(final Context context, final Bitmap imgIn) {
final int width = imgIn.getWidth(), height = imgIn.getHeight();
final Config type = imgIn.getConfig();
File outputFile = null;
final File outputDir = context.getCacheDir();
try {
outputFile = File.createTempFile(Long.toString(System.currentTimeMillis()), null, outputDir);
outputFile.deleteOnExit();
final RandomAccessFile randomAccessFile = new RandomAccessFile(outputFile, "rw");
final FileChannel channel = randomAccessFile.getChannel();
final MappedByteBuffer map = channel.map(MapMode.READ_WRITE, 0, imgIn.getRowBytes() * height);
imgIn.copyPixelsToBuffer(map);
imgIn.recycle();
final Bitmap result = Bitmap.createBitmap(width, height, type);
map.position(0);
result.copyPixelsFromBuffer(map);
channel.close();
randomAccessFile.close();
outputFile.delete();
return result;
} catch (final Exception e) {
} finally {
if (outputFile != null)
outputFile.delete();
}
return null;
}
another alternative is to use JNI in order to put the data into it, recycle the original bitmap, and use the JNI data to create a new bitmap, which will be (automatically) mutable, so together with my JNI solution for bitmaps, one can do the following:
Bitmap bitmap=BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
final JniBitmapHolder bitmapHolder=new JniBitmapHolder(bitmap);
bitmap.recycle();
bitmap=bitmapHolder.getBitmapAndFree();
Log.d("DEBUG",""+bitmap.isMutable()); //will return true
however, i'm not sure what is the minimal requirement of API level. it works very well on API 8 and above.
I know I'm late to the party, but this is how we avoided this painfully annoying Android problem, and cropped and modified an image with only one copy ever in memory.
Situation
we want to process the pixels of a cropped version of an image saved to file. With high memory demands, we never want to have more than one copy of this image in memory at any given time.
What should have worked but didn't
Opening the image subsection (the bit we wanted to crop to) with BitmapRegionDecoder
, passing in a BitmapFactory.option
with inMutable = true
, processing the pixels then saving to file.
Though our app declared an API minimum of 14 and a target of 19, BitmapRegionDecoder
was returning an immutable bitmap, effectively ignoring our BitMapFactory.options
What won't work
- opening an mutable image with
BitmapFactory
(which respects ourinMutable
option) and croppping it: all cropping techniques are non-imperitive (require a copy of the entire image to exist in memory at a time, even if garbage collected immediately after with overwrites and recycling) - opening an immutable image with
BitmapRegionDecoder
(effectively cropped) and converting it to a mutable one; all available techniques again require a copy in memory.
The great work-around of 2014
- open the full size image with
BitmapFactory
as a mutable bitmap, and perform our pixel operations - save the bitmap to file and recycle it from memory (it's still un-cropped)
- open the saved bitmap with
BitmapRegionDecoder
, opening only the region to be cropped to (now we don't care if the bitmap is immutable or not) - save this bitmap (which has effectively been cropped) to file, overwriting the previously saved bitmap (which was un-cropped)
With this method, we can crop and perform pixel processing on a bitmap with only 1 copy ever in memory (so we can avoid those pesky OOM errors as much as possible), trading RAM for time as we have to perform extra (slow) file IOs.
It is happening because you want to resize the bitmap by calling setHeight()
or setWidth()
To resize any bitmap or drawable (Png, Svg, vector, etc)
public Bitmap editMyBitmap(int drawableId, int newHeight, int newWidth) {
Bitmap myBitmap = BitmapFactory.decodeResource(getResources(), drawableId);
myBitmap = Bitmap.createScaledBitmap(myBitmap, newWidth, newHeight, false);
return myBitmap;
}
Usage Example:
Bitmap facebookIcon = editMyBitmap(R.drawable.facebookImage);
// now use it anywhere
imageView.setBitmapImage(facebookIcon);
canvas.drawBitmap(facebookIcon, 0, 0, null);
I know the question is solved but what about:
BitmapFactory.decodeStream(getResources().openRawResource(getResources().getIdentifier("bitmapname", "drawable", context.getPackageName())))
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