开发者

Pass struct by reference in C

Is this code corre开发者_StackOverflow社区ct? It runs as expected, but is this code correctly using the pointers and dot notation for the struct?

struct someStruct {
 unsigned int total;
};

int test(struct someStruct* state) {
 state->total = 4;
}

int main () {
 struct someStruct s;
 s.total = 5;
 test(&s);
 printf("\ns.total = %d\n", s.total);
}


Your use of pointer and dot notation is good. The compiler should give you errors and/or warnings if there was a problem.

Here is a copy of your code with some additional notes and things to think about so far as the use of structs and pointers and functions and scope of variables.

Note: A code writing difference in the source example below is I put a space after the struct name and before the asterisk in the function definition/declaration as in struct someStruct *p1; and the OP put a space after the asterisk as in struct someStruct* p1;. There is no difference to the compiler, just a readability and habit difference for the programmer. I prefer putting the asterisk next to the variable name to make clear the asterisk changes the variable name it is next to. This is especially important if I have more than one variable in a declaration or definition. Writing struct someStruct *p1, *p2, var1; will create two pointers, p1 and p2, and a variable, var1. Writing struct someStruct* p1, p2, var1; will create single pointer, p1 and two variables p2 and var1

// Define the new variable type which is a struct.
// This definition must be visible to any function that is accessing the
// members of a variable of this type.
struct someStruct {
    unsigned int total;
};

/*
 * Modifies the struct that exists in the calling function.
 *   Function test() takes a pointer to a struct someStruct variable
 *   so that any modifications to the variable made in the function test()
 *   will be to the variable pointed to.
 *   A pointer contains the address of a variable and is not the variable iteself.
 *   This allows the function test() to modify the variable provided by the
 *   caller of test() rather than a local copy.
 */
int test(struct someStruct *state) {
    state->total = 4;
    return 0;
}

/* 
 * Modifies the local copy of the struct, the original
 * in the calling function is not modified.
 * The C compiler will make a copy of the variable provided by the
 * caller of function test2() and so any changes that test2() makes
 * to the argument will be discarded since test2() is working with a
 * copy of the caller's variable and not the actual variable.
 */
int test2(struct someStruct state) {
    state.total = 8;
    return 0;
}

/*
 * Make a local copy of the argument then modify the local copy.
 * Until the assignment of the local copy to the argument is made,
 * the changes to the local copy are not made to the argument.
 * To make any changes made to the local copy in the argument,
 * you need to assign the local copy to the argument.
 */
int test3(struct someStruct *state) {
    struct someStruct  stateCopy;
    stateCopy = *state;    // make a local copy of the struct
    stateCopy.total = 12;  // modify the local copy of the struct
    *state = stateCopy;    /* assign the local copy back to the original in the
                              calling function. Assigning by dereferencing pointer. */
    return 0;
}

int main () {
    struct someStruct s;

    /* Set the value then call a function that will change the value. */
    s.total = 5;
    test(&s);
    printf("after test(): s.total = %d\n", s.total);

    /*
     * Set the value then call a function that will change its local copy 
     * but not this one.
     */
    s.total = 5;
    test2(s);
    printf("after test2(): s.total = %d\n", s.total);

    /* 
     * Call a function that will make a copy, change the copy,
       then put the copy into this one.
     */
    test3(&s);
    printf("after test3(): s.total = %d\n", s.total);

    return 0;
}


That's correct usage of the struct. There are questions about your return values.

Also, because you are printfing a unsigned int, you should use %u instead of %d.


Yes, that's right. It makes a struct s, sets its total to 5, passes a pointer to it to a function that uses the pointer to set the total to 4, then prints it out. -> is for members of pointers to structs and . is for members of structs. Just like you used them.

The return values are different though. test should probably be void, and main needs a return 0 at its end.


Yep. It's correct. If it wasn't (from the . / -> point of view), your compiler would yell.


Yes, its correct usage of structures. You can also use

typedef struct someStruct {
 unsigned int total;
} someStruct;

Then you won't have to write struct someStruct s; again and again but can use someStruct s; then.

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜