Vibrate during play a ringtone in netcf C#
i need to vibrate the phone while playing a ringtone.
This is my code:
public static bool PlaySound(string soundName)
{
try
{
WMPLib.WindowsMediaPlayer player = new WMPLib.WindowsMediaPlayer();
string MediaFile = Assembly.GetExecut开发者_StackOverflow社区ingAssembly().GetName().CodeBase.Substring(0, Assembly.GetExecutingAssembly().GetName().CodeBase.LastIndexOf("\\")) + "\\Resources\\" + soundName;
player.URL = MediaFile;
WindowsMediaPlayerClass wmp = new WindowsMediaPlayerClass();
player.settings.volume = 100;
player.controls.play();
SetVibrate(true);
System.Threading.Thread.Sleep((int)wmp.newMedia(MediaFile).duration*1000 + 100);
SetVibrate(false);
return true;
}
catch
{
return false;
}
}
My problem is that the phone FIRST vibrate, then Play sound.. is not possibile to vibrate for the duration of the sound?
thanks.
@x86shadow: I tried with thread but not working :(
public static bool PlaySound(string soundName)
{
try
{
// 29/11/2010 Luca - Aggiungo vibrazione durante il suono del messaggio.
WMPLib.WindowsMediaPlayer player = new WMPLib.WindowsMediaPlayer();
string MediaFile = Assembly.GetExecutingAssembly().GetName().CodeBase.Substring(0, Assembly.GetExecutingAssembly().GetName().CodeBase.LastIndexOf("\\")) + "\\Resources\\" + soundName;
player.URL = MediaFile;
WindowsMediaPlayerClass wmp = new WindowsMediaPlayerClass();
player.settings.volume = 100;
RingDuration = (int) wmp.newMedia(MediaFile).duration*1000 + 100;
VibrateWhilePlayingThread = new Thread(VibrateWhilePlaying);
VibrateWhilePlayingThread.Start();
player.controls.play();
VibrateWhilePlayingThread.Join();
return true;
}
catch
{
return false;
}
}
private static int RingDuration;
public static Thread VibrateWhilePlayingThread;
public static void VibrateWhilePlaying()
{
SetVibrate(true);
System.Threading.Thread.Sleep(RingDuration);
SetVibrate(false);
}
Adding an EventHandler:
Player.PlayStateChanged += new AxWMPLib._WMPOCXEvents_PlayChangeEventHandler(player_PlayStateChange);
Try to create an Event:
private void player_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e)
{
if (Player.playState == WMPLib.WMPPlayState.wmppsPlaying)
{
SetVibrate(true);
}
else
{
SetVibrate(false);
}
}
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