How do I use MOgenerator's xmod?
I just installed MOgenerator 1.21 for use with Xcode 3.2.5 (on an iOS project if that's relevant).
I can run the mogenerator command from the terminal fine. But I can't seem to have xmod work.
mdfind
reports xmod is :
/Developer/Library/Xcode/Plug-ins/Xmod.pbplugin
So it looks like it's installed correctly. I also quitted and restarted Xcode.
As documented (included in a very similar question that left me puzzled), I added "xmod" to the comment p开发者_高级运维ane in my xcdatamodel info page, as illustrated in the following image:
the comment on this window reads "xmod" http://emberapp.com/jdmuys/images/untitled/sizes/m.png
Now, whether I build my project, modify my xcdatamodel or both, nothing new happens: no file is generated, nor added to my project, no new output is in my build log.
So how am I supposed to "launch" xmod? Is xmod supposed to let me know somehow that it ran? Where should I look? Is it supposed to appear in a new build phase?
I am puzzled and I'm not sure what to try.
Thanks.
I added a second line to the comment pane, with the --output-dir
parameter. The comment pane now reads:
xmod
--output-dir MOs
And now it starts working: it generates the files and they show up in the Xcode project.
Why wasn't that explained anywhere? No idea...
Xmo'd 1.21 introduced a bug where it wouldn't create your MO src folder for you if it didn't already exist. --output-dir
is just a work-around.
The fix has been committed and will be in mogenerator/Xmo'd 1.22
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