Error when trying to run .asm file on NASM on Ubuntu
I'm using ubuntu 64-bit and trying to run a .asm file on NASM. 开发者_StackOverflowBut it returns this error when I try to run the following code. What Iḿ trying to do is build an executable by compiling (or assembling) object file from the source
$ nasm -f elf hello.asm
, and then after created the file hello.o
is producing executable file itself from the object file by invoking linker
$ ld -s -o hello hello.o
This will finally build hello executable.
I'm following this tutorial http://www.faqs.org/docs/Linux-HOWTO/Assembly-HOWTO.html
Error:
i386 architecture of input file `hello.o' is incompatible with i386:x86-64 output
Code:
section .data ;section declaration
msg db "Hello, world!",0xa ;our dear string
len equ $ - msg ;length of our dear string
section .text ;section declaration
;we must export the entry point to the ELF linker or
global _start ;loader. They conventionally recognize _start as their
;entry point. Use ld -e foo to override the default.
_start:
;write our string to stdout
mov edx,len ;third argument: message length
mov ecx,msg ;second argument: pointer to message to write
mov ebx,1 ;first argument: file handle (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
;and exit
mov ebx,0 ;first syscall argument: exit code
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
This looks like it may be a simple mismatch between what's produced by nasm
and what ld
is trying to make:
i386 architecture of input file 'hello.o' is incompatible with i386:x86-64 output
In other words, nasm
has produced a 32-bit object file hello.o
and ld
wants to take that and make a 64-bit executable file.
The nasm -hf
command should give you the available output formats:
valid output formats for -f are (`*' denotes default):
* bin flat-form binary files (e.g. DOS .COM, .SYS)
ith Intel hex
srec Motorola S-records
aout Linux a.out object files
aoutb NetBSD/FreeBSD a.out object files
coff COFF (i386) object files (e.g. DJGPP for DOS)
elf32 ELF32 (i386) object files (e.g. Linux)
elf ELF (short name for ELF32)
elf64 ELF64 (x86_64) object files (e.g. Linux)
as86 Linux as86 (bin86 version 0.3) object files
obj MS-DOS 16-bit/32-bit OMF object files
win32 Microsoft Win32 (i386) object files
win64 Microsoft Win64 (x86-64) object files
rdf Relocatable Dynamic Object File Format v2.0
ieee IEEE-695 (LADsoft variant) object file format
macho32 NeXTstep/OpenStep/Rhapsody/Darwin/MacOS X (i386) object files
macho MACHO (short name for MACHO32)
macho64 NeXTstep/OpenStep/Rhapsody/Darwin/MacOS X (x86_64) object files
dbg Trace of all info passed to output stage
I see that your linked tutorial asks you to run:
nasm -f elf hello.asm
Try using:
nasm -f elf64 hello.asm
instead, and you may find ld
stops complaining about the input file.
You need to tell the linker to produce an i386 output file, since you're writing i386 assembly:
ld -m elf_i386 -s -o hello hello.o
How to compile, link, and run a nasm app on Ubuntu 64 bit.
Install nasm:
sudo apt-get install nasm
Save a file with filename hello.asm
:
section .data
hello: db 'Hello world!',10 ; 'Hello world!' plus a linefeed character
helloLen: equ $-hello ; Length of the 'Hello world!' string
; (I'll explain soon)
section .text
global _start
_start:
mov eax,4 ; The system call for write (sys_write)
mov ebx,1 ; File descriptor 1 - standard output
mov ecx,hello ; Put the offset of hello in ecx
mov edx,helloLen ; helloLen is a constant, so we don't need to say
; mov edx,[helloLen] to get it's actual value
int 80h ; Call the kernel
mov eax,1 ; The system call for exit (sys_exit)
mov ebx,0 ; Exit with return code of 0 (no error)
int 80h
Compile it:
nasm -f elf64 hello.asm
Link it:
ld -s -o hello hello.o
Run it
el@apollo:~$ ./hello
Hello world!
It works! What now? Request that your favorite compiler generate the assembly code that it would have been normally passed on to be converted to machine code. Google search: "convert php/java/python/c++ program to assembly"
Perspective: With all the people today attempting to tear down and get rid of general purpose computing for the general public, it's imperative that we teach the new students the concepts of how to build a general purpose turing machine from core principles, on up through the bare metal, then finally assemblers and programming languages.
How does learning assembly aid in programming? 99% of computer programs out there are 10 to 100 times slower than they could optimized to be only because programmers don't know what delays are being forced on them by their favorite high level compiler or interpreter.
A thorough understanding of the full stack here means you can coerce your programs to have that coveted property of only taking nanoseconds to do the job at hand. Time == money. So this knowledge of how to shun anything that takes longer than a few nanoseconds to complete saves time, and therefore money.
https://softwareengineering.stackexchange.com/questions/156722/how-does-learning-assembly-aid-in-programming
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