Gson IllegalStateException
I'm a noob when it comes to basically all forms of storage aside from SharedPreferences and some SQLite. I did some searching and found that JSON+GSON was a fast way to parse Objects and their fields into storable Strings.
So, in my game, I have a Player
object which has fields that are also my own classes:
public class Player {
private int something_game_related = 1;
private Skill equipped_skill;
private Item equipped_weapon;
public Player () {}
}
I suspect those classes are the problem, because when I try to run a simple save method:
private class ItemSerializer implements JsonSerializer<Item> {
public JsonElement serialize( Item src, Type typeOfSrc, JsonSerializationContext context ) {
return new JsonPrimitive(src.toString());
}
}
private class SkillSerializer implements JsonSerializer<Skill> {
public JsonElement serialize( Skill src, Type typeOfSrc, JsonSerializationContext context ) {
return new JsonPrimitive(src.toString());
}
}
public void doSave() {
GsonBuilder gson = new GsonBuilder();
//Both custom classes have zero-arg constructors so we don't need to register those
gson.registerTypeAdapter( Item.class, new ItemSerializer() );
gson.registerTypeAdapter( Skill.class, new SkillSeria开发者_Python百科lizer() );
Gson g = gson.create();
String mPlayer = "";
Type player = new TypeToken<Player>(){}.getType();
try{
mPlayer = g.toJson( GameView.mPlayer, player );
}
catch (Exception e) {e.printStackTrace();}
}
I get this Exception: java.lang.IllegalStateException: How can the type variable not be present in the class declaration!
My Question is..
How do I get these custom serializers to work? Like I said, I'm a noob.. but it looks like I did it right..
In the docs it says (kind of in the fine print) that static fields are excluded: http://sites.google.com/site/gson/gson-user-guide#TOC-Excluding-Fields-From-Serialization
You can do something like "excludeFieldsWithModifier(Modifier.STATIC)" in the GSON builder to include them.
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