Change source image for image view when pressed
I have a scroll view with lots of image buttons. I want to change the image for an image button when it's pressed. The thing is that I want the image to remain until another image button is pressed. That's why I couldn't use a selector. What is the best practice t开发者_Go百科o achieve this?
You want to do this.
ImageButton Demo_button = (ImageButton)findViewById(R.id.firstimage);
// when you click this demo button
Demo_button.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Demo_button.setImageResource(R.drawable.secondimage);
}
}
Try this. (updated setset to set)
Better solution, use the following xml as source of the image:
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:state_activated="true">
<bitmap android:src="@drawable/image_selected"/>
</item>
<item>
<bitmap android:src="@drawable/image_not_selected"/>
</item>
</selector>
@Override
public void onClick(View v) {
v.setActivated(!v.isActivated());
}
The shortest way to achieve it, using only XML (no Java code):
Save the following as drawable/image_pressable.xml
next to the two images:
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/image_pressed" android:state_pressed="true" />
<item android:drawable="@drawable/image_regular" />
</selector>
then reference it as:
<ImageView android:src="@drawable/image_pressable" />
Tip:
Using state_pressed
instead of state_activated
allows the image to be changed when pressing it with the fingers. state_activated
could be useful, if you want to dynamically change the status of the ImageView, but not if you just want it to behave different when pressed, without any code involved. Which is exactly what it was asked in the question of this topic.
the OnTouchListener is much better for what you have to do:
myImageButton.setOnTouchListener(new OnTouchListener(){
public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction())
{
case MotionEvent.ACTION_DOWN :
myImageButton.setImageResource(R.drawable.image_when_pressed);
break;
case MotionEvent.ACTION_UP :
myImageButton.setImageResource(R.drawable.image_when_released);
break;
}
return false;
}
});
try below code :-
boolean flag=false;
ImageButton btn = (ImageButton)findViewById(R.id.btn);
// when you click this demo button
btn .setOnClickListener(new OnClickListener() {
public void onClick(View v) {
if (!flag) {
btn.setBackgroundResource(R.drawable.imageonpress);
flag=true;
}
else {
btn.setBackgroundResource(R.drawable.image);
flag=false;
}
}
}
don't forget to create the field "fun"
Try this for changing image.When imageview is pressed
Like_btn.setOnClickListener(new OnClickListener()
{
**private boolean fun = true;**
public void onClick(View v)
{
if(fun)
{
Like_btn.setImageResource(R.drawable.unlike);
fun=false;
}
else
{
fun=true;
Like_btn.setImageResource(R.drawable.like);
Toast.makeText(getApplicationContext(), "Changed", Toast.LENGTH_LONG).show();
}
}
});
What worked for me was:
I created a new drawable xml file, for eg, image_state.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_pressed="true">
<bitmap android:src="@drawable/image_pressed"/>
</item>
<item>
<bitmap android:src="@drawable/image"/>
</item>
</selector>
And in my layout file, I set the src of the imageView as:
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/image_state"/>
ImageButton Demo_button = (ImageButton)findViewById(R.id.firstimage);
ImageButton second_button = (ImageButton)findViewById(R.id.secondimage);
// when you click this demo button
Demo_button.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Demo_button.setImageResource(R.drawable.secondimage);
second_button.setImageResource(R.drawable.firstimage);
}
}
second_button.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Demo_button.setImageResource(R.drawable.firstimage);
second_button.setImageResource(R.drawable.secondimage);
}
}
I Hope u want to like that Right???
float alpha_first = 0.2f;
float alpha_second = 1.0f;
AlphaAnimation alphadp = new AlphaAnimation(alpha_second, alpha_first);
switch (v.getId()) {
case R.id.disable_deactivate_pic:
ImageButton disable_button =(ImageButton)findViewById(R.id.disable_deactivate_pic);
if (!flag) {
disable_button.setImageResource(R.drawable.enable_active);
linearLayout_for_picture = (LinearLayout) findViewById(R.id.linearlayout_imageView_pic);
alphadp.setFillAfter(true);
linearLayout_for_picture.startAnimation(alphadp);
flag=true;
}
else {
disable_button.setImageResource(R.drawable.disable_active);
alphadp.setFillAfter(false);
linearLayout_for_picture.startAnimation(alphadp);
flag=false;
}
break;
You can use a StateListDrawable
to achieve this. This method also works for ImageButton
s. I prefer it to setting additional listeners.
I've also compiled a class of additional helpers: http://alexanderwong.me/post/40799636705/android-change-background-image-drawable-on-press
public static StateListDrawable makeStateDrawable(Drawable drawable, Drawable pressedDrawable, Drawable disabledDrawable) {
boolean set = false;
StateListDrawable stateDrawable = new StateListDrawable();
if (disabledDrawable != null) {
set = true;
stateDrawable.addState(new int[] { -android.R.attr.state_enabled }, disabledDrawable);
}
if (pressedDrawable != null) {
set = true;
stateDrawable.addState(new int[] { android.R.attr.state_pressed }, pressedDrawable);
}
if (drawable != null) {
set = true;
stateDrawable.addState(new int[0], drawable);
}
return set ? stateDrawable : null;
}
state_pressed
or state_activated
did not work for me.
However, I succeeded with state_enabled
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true" android:drawable="@drawable/checkbox_on" />
<item android:state_enabled="false" android:drawable="@drawable/checkbox_off" />
</selector>
Your xml should declare it as src:
<ImageView
android:id="@+id/img_checkmark"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/checkbox_selector_filter"/>
Then in code, ensure you enable or disable it based on event/state:
imageCheckBox.isEnabled = true
This was easiest and cleanest for me
if you have an ImageView
orImageButton
and want to change image of that when its pressed, you can refresh activity for any pressed:
fav.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
int isFavor = c.getInt(c.getColumnIndex("isFavor"));
if(isFavor == 1){
db.execSQL("update content set isFavor=0 where ID="+idxx+";");
fav.setImageResource(R.drawable.favnot_ic);
Toast.makeText(context.getApplicationContext(),"item cleaned",Toast.LENGTH_LONG).show();
activity.finish();
activity.overridePendingTransition(0, 0);
context.startActivity(activity.getIntent());
}
else{
db.execSQL("update content set isFavor=1 where ID=" + idxx + ";");
fav.setImageResource(R.drawable.fav_ic);
Toast.makeText(context.getApplicationContext(),"Item added...",Toast.LENGTH_LONG).show();
activity.finish();
activity.overridePendingTransition(0, 0);
context.startActivity(activity.getIntent());
}
}
});
If you save the selection on click and then reload the image scroll gallery (or scroll menu) and then reload and scroll to the selection with a replaced image, then you might be able to do it. As far as I know none of the inbuilt gallery or menu functions have the ability to replace images once they are loaded and displayed.
if u have already a button in ur app that will do the swap between the two pics u have when its clicked then there is a simple Code :D
// to add Images in android we simply " Copy them from their location and past in (res --> drawable)"
// then drag and drop "ImageView" and select the image u want to display
// u can adjust the scale throw "scaleType , layout_Width & layout_Height"
public boolean swap = true;
public void change(View view)
{
ImageView i = (ImageView) findViewById(R.id.img);
if (swap)
{
i.setImageResource(R.drawable.images);
swap=false;
}
else
{
swap=true;
i.setImageResource(R.drawable.couple);
}
}
Although it's too late to answer. But someones may get help from this answer.
It's working like charm -
circularImageView.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
circularImageView.setImageResource(R.drawable.profile_edit_photo);
break;
case MotionEvent.ACTION_UP:
circularImageView.setImageResource(R.drawable.photo_male_8);
break;
case MotionEvent.ACTION_MOVE:
Log.i("ImageViewEvent", "Action_Move_Called");
break;
}
return true; // Note: This return value must need to be true if you want to call MotionEvent.ACTION_UP: action.
}
});
Demo_button.setImageResource(R.drawable.secondimage)
//Demo_button is your event holder (the button or imageview or bitmap file which contains the image) and secondimage is your image (drawable) file, without any complications.
This does the trick.
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