Is it possible to use OpenCL for PowerVR SGX530 GPU device?
Is it possible to use OpenCL for PowerVR SGX530 GPU device? I have to write image recognition software that can run on Droid X smartphone. I would greatly appreciate it if someone could provide links, references, citations, sample code.开发者_C百科
It seems it is, but it depends on the SOC vendor, have a look at this:
http://www.imgtec.com/forum/forum_posts.asp?TID=194
Imagination Technologies say that the gpu has OpenCL 1.0 embedded capabilities, but it depends on the SOC vendor whether a driver is available or not
I found that it is not possible to use OpenCL. I'd have to rewrite my algorithm to OpenGL and use shaders and vertexes - then I can gain "General Purpose" programming (welcome back to past, about 4-5 years back to be more exact).
Take a look at the following thread elaborates on what is possible and not possible to do up to date (14th of Nov,2010): link text
I've seen this example from the folks from Nokia:
http://www.hotchips.org/archives/hc21/1_sun/HC21.23.2.OpenCLTutorial-Epub/HC21.23.270.Pulli-OpenCL-in-Handheld-Devices.pdf
So I ask myself, is there any SDK from any mobile platform/os out there that I could use to test some of my desktop apps to an embedded app? I'd really, really appreciate to be able to program opencl on mobile/tablets systems. Vertex/fragment shader are not much of help because their specs for embedded systems do not include all the extensions we would need to rewrite our opencl code to shader.
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