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How can I add a mp3 track to a simple OpenGL game?

I'm writing a simple shooter, using basic opengl functionality开发者_开发知识库 (glut and glui). I'd like to add a couple of mp3 tracks to the game to play conditionally (level start, death, etc.)


If don't need any special features such as directional sound, the MCIWnd functions are a simple way to play audio files.

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