Touch Event on UIView
Does anyone have any sample c开发者_Python百科ode for detecting touches on a dynamically created UIView? I have found some references to touchesBegan but cannot figure out how to implement it...
A very general way to get touches is to override these methods in a custom UIView subclass:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
The official docs for these methods is under Responding to Touch Events in the UIResponder class docs (UIView inherits those methods since it's a subclass of UIResponder). Longer and more introductory docs can be found in the Event Handling Guide for iOS.
If you just want to detect a tap (touch-down, then touch-up within your view), it's easiest to add a UIButton
as a subview of your view, and add your own custom method as a target/action pair for that button. Custom buttons are invisible by default, so it wouldn't affect the look of your view.
If you're looking for more advanced interactions, it's also good to know about the UIGestureRecognizer
class.
Create touch event with UIAnimation on UIView , you can manage touches on UIView anywhere .
Following Code : here self.finalScore is a UIView , and cup is a UIImageView . I handle
the touch event on UIImageView , it present inside the UIView .
- (void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch1 = [touches anyObject];
CGPoint touchLocation = [touch1 locationInView:self.finalScore];
CGRect startRect = [[[cup layer] presentationLayer] frame];
CGRectContainsPoint(startRect, touchLocation);
[UIView animateWithDuration:0.7
delay:0.0
options:UIViewAnimationCurveEaseOut
animations:^{cup.transform = CGAffineTransformMakeScale(1.25, 0.75);}
completion:^(BOOL finished) {
[UIView animateWithDuration:2.0
delay:2.0
options:0
animations:^{cup.alpha = 0.0;}
completion:^(BOOL finished) {
[cup removeFromSuperview];
cup = nil;}];
}];
}
Like UITapGestureRecognizer is another way of handle the touch events on UIView ....
UITapGestureRecognizer *touchOnView = [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(releaseButAction)] autorelease];
// Set required taps and number of touches
[touchOnView setNumberOfTapsRequired:1];
[touchOnView setNumberOfTouchesRequired:1];
// Add the gesture to the view
[[self view] addGestureRecognizer:touchOnView];
Create your own custom UIView
from a subclass you created by inheriting UIView
and override the following method inside the sub-class,
(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
}
With gesture recognizer, it is much easy to catch touch events.
Find one guested from component library in storyboard:
For example, drag Tap Gesture Recognizer to your view. It is not shown in the view UI. You can find it from Document outline in the left panel in Storyboard:
The final step is to link it (by control-drag) to the view as delegate where touch is monitored, and control-drag to your view controller class as an action. Here is the picture of link connections.
and action code:
@IBAction func tapAction(_ sender: Any) {
// touch is captured here.
}
Instead of capturing touch using gesture, I would suggest to change UIView parent class to UIControl, so that it can handle touchUpInside event
From:
@interface MyView : UIView
To:
@interface MyView : UIControl
and then add this line for view-
[self addTarget:self action:@selector(viewTapped:) forControlEvents:UIControlEventTouchUpInside];
Because gesture may create problem while scrolling.
My method is simply change the UIView
to UIControl
class in InterfaceBuilder IdentityInspector, then the ConnectionsInspector will instantly have the touch event ready for hook.
zero code changes.
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