Compile-Time container of functors for controlling an algorithm?
Suppose i want something simple like the following:
I have an core-algorithm, which randomly selects one of the specialized algorithms (specialized at compile-time) and process this algorithm. These specialized algorithms are implemented trough functors.
The question is now: how to implement a container, which is build at compile-time, where the core-algorithm can first check the size of this container ("i got 4 algorithms -> need to randomly select algorithm 0-3") and can then execute the functor in this container ("randomly chosen 2 -> process the third functor in container").
How would one implement it as simple as possible? I suppose it is possible.
Is there any connection to the curiously recurring template idiom? (wiki link)
Is there a simple way with the use of Boost::Fusion? (officia开发者_如何学运维l doc)Edit: All the algorithms will be used in the core-algorithm. The use pattern (random-numbers) is a runtime-decision (so i don't need compile-time-rands). The algorithm just has to know the container of functors and the size of this container for safe access.
If you want your core-algorithm to execute a specialized algorithm, there should be some kind of contract between the core-algorithm and the specialized algorithm.
If you define this contract as an interface, your container is simply a container containing pointers to these interfaces, e.g.:
class IAlgorithm
{
public:
virtual double operator()(double d) = 0;
};
typedef std::vector<IAlgorithm *> Algorithms;
Calling a random algorithm is then simply taking the size of the vector, taking a random value between zero and the size of the list (0..size-1), taking the entry at that position and calling the interface.
Alternatively, you can also use the new C++0x std::function construction, like this:
#include <functional>
typedef std::function<double(double)> Algorithm;
typedef std::vector<Algorithm> Algorithms;
Taking an algorithm is similar, you should be able to call an algorithm like this:
Algorithms myAlgorithms;
...
double myresult = myAlgorithms[2](mydouble);
This approach has the advantage that you can also use lambda's.
EDIT: This is an example that uses lambda's. It compiles and works as expected with Visual Studio 2010 (just tested this myself):
#include <iostream>
#include <vector>
#include <functional>
typedef std::function<double(double)> Algorithm;
typedef std::vector<Algorithm> Algorithms;
int main()
{
Algorithms algorithms;
algorithms.push_back([](double d)->double{return d+d;});
algorithms.push_back([](double d)->double{return d*d;});
std::cout << algorithms[0](5) << std::endl;
std::cout << algorithms[1](5) << std::endl;
}
I'm not a specialist but I think that indeed boost::fusion and/or boost::mpl are the tools you're looking for.
Your class would take an mpl container as parameter, being the list of algorithms functor types, and then would work with it at compile time.
I think an interesting subproblem is how to generate random numbers at compile-time.
Perhaps something like this :)
//compiletime_rand.h
#ifndef COMPILETIME_RAND_GENERATOR_H
#define COMPILETIME_RAND_GENERATOR_H
template <unsigned N, unsigned Seed, unsigned Modulo>
struct rand_c_impl
{
static const unsigned value_impl = (1664525 * rand_c_impl<N - 1, Seed, Modulo>::value + 1013904223) % (1ull << 32);
static const unsigned value = value_impl % Modulo;
};
template <unsigned Seed, unsigned Modulo>
struct rand_c_impl<0, Seed, Modulo>
{
static const unsigned value_impl = Seed;
static const unsigned value = value_impl;
};
#endif
//next_c_rand.h
#include BOOST_PP_UPDATE_COUNTER()
rand_c_impl<BOOST_PP_COUNTER, 0, MAX_C_RAND>::value
//main.cpp
#include <boost/preprocessor/slot/counter.hpp>
#include "compiletime_rand.h"
#include <iostream>
#define MAX_C_RAND 16
template <unsigned N>
void output_compiletime_value()
{
std::cout << N << '\n';
}
int main()
{
output_compiletime_value<
#include "next_c_rand.h"
>();
output_compiletime_value<
#include "next_c_rand.h"
>();
}
Output: 15 2
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