Changing the content of the UIScrollView iPhone
I am trying to create a scrollable menu bar (which I am succeeding in doing) but now instead I want to add a large button with an image centred in the button, instead of taking up the total width and height of the button
THis is my current code:
[scrollView setBackgroundColor:[UIColor whiteColor]];
[scrollView setCanCancelContentTouches:NO];
scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView.clipsToBounds = YES;
scrollView.scrollEnabled = YES;
UIImage *image;
UIImageView *iv;
UIButton *button;
count = [returned count];
for (int i=0; i<count; i++)
{
image = [UIImage imageNamed:@"coat2.jpg"];
iv = [[UIImageView al开发者_Go百科loc] initWithFrame:CGRectMake(0,0,105,120)];
button = [[UIButton alloc] initWithFrame:CGRectMake(0,0,105,120)];
[button setAlpha:100];
[button setTag:1];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
iv.image = image;
iv.tag=@"coat2.jpg";
iv.userInteractionEnabled = YES;
[iv insertSubview:button atIndex:0];
[button release];
[scrollView addSubview:iv];
[iv release];
}
[scrollView setScrollEnabled:YES];
[self layoutScrollImages];
scrollView.delegate = self;
the above code creates an image and button over it where the button and image are of the exact same width and height. I want the button to be significantly larger both in height and width.
Is this possible?
Thanks!
2nd attempt (using help from Joseph Tura)
[scrollView setBackgroundColor:[UIColor whiteColor]];
[scrollView setCanCancelContentTouches:NO];
scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView.clipsToBounds = YES;
scrollView.scrollEnabled = YES;
UIImage *image;
count = [returned count];
for (int i=0; i<count; i++)
{
image = [UIImage imageNamed:@"coat2.jpg"];
iv = [[UIImageView alloc] initWithFrame:CGRectMake(0,20,105,120)];
button = [[ProductButton alloc] initWithFrame:CGRectMake(0,20,105,120)];
[button setAlpha:100];
[button setTag:1];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
iv.tag=tag;
iv.userInteractionEnabled = YES;
iv.image = myimage;
UIView *uiView = [[UIView alloc] initWithFrame:CGRectMake(0,20,105,120)];
[uiView addSubview:iv];
button = [[ProductButton alloc] initWithFrame:CGRectMake(0,0,210,240)];
button.center = CGPointMake(uiView.frame.size.width /2, uiView.frame.size.height/2);
[button setTag:1];
[button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[uiView addSubview:button];
[scrollView addSubview:uiView];
}
[scrollView setScrollEnabled:YES];
[self layoutScrollImages];
scrollView.delegate = self;
-----
-(void)layoutScrollImages
{
//UIImageView *view = nil;
UIView *view = nil;
NSArray *subviews = [scrollView subviews];
CGFloat curXLoc = 0;
for (view in subviews)
{
if ([view isKindOfClass:[UIView class]] && view.tag > 0)
{
CGRect frame = view.frame;
frame.origin = CGPointMake(curXLoc, 0);
view.frame = frame;
curXLoc += 110;
}
}
[scrollView setContentSize: CGSizeMake(count*110, [scrollView bounds].size.height)];
}
Why not put both elements inside a UIView?
UIView *aView = [[UIView alloc] initWithFrame:iv.frame];
[aView addSubview:iv];
button = [[UIButton alloc] initWithFrame:CGRectMake(0,0,210,240)];
button.center = CGPointMake(aView.frame.size.width / 2, aView.frame.size.height / 2);
[aView addSubview:button];
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