createBitmap causes an outofmemory error
In my app, I am creating a bitmap from its colors code like this :
int width=getImageWidth();
int height=getImageHeight();
int[] array=getbitmap();
int[] colorsAsIntegers = new int[width*height];
int i = 0;
int j = 0;
while (i<width*height*4) {
colorsAsIntegers[j] = Color.argb(array[i], array[i+1], array[i+2],
array[i+3]);
i += 4;
j开发者_JS百科++;
}
myBitmap=Bitmap.createBitmap(colorsAsIntegers,
width,
height,
Bitmap.Config.ARGB_8888);
And often I get the outofmemoryerror :( So how can I use the BitmapFactory optimisation to avoid this problem? because I don't have an input stream or a file, I only have an array containing my pixels
Thank you
Couple of things....
Android has really serious problems with bitmaps. They're allocated in non-garbage collected memory.Which is fine. They do get garbage-collected when the owning Bitmap gets collected. What they don't do is relocate while the heap is being compacted. This can cause premature out-of-memory errors due to heap fragmentation. The solution: call Bitmap.recycle as soon as you're done with a bitmap. This frees the non-gc memory, and reduces fragmentation problems.
You can also reduce memory pressure by creating an empty bitmap, and then copying pixels in row by row from a single small buffer. Java gc doesn't particularly like huge arrays either (although large arrays can be relocated during a gc). The performance hit is tiny, and negligible compared to the performance hit from a premature garbage collect. Doing that will reduce your memory usage 49.99 percent.
Try downsampling your image as shown here
please decode the file first,for this use this code:
public static Bitmap new_decode(File f) {
// decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
o.inDither = false; // Disable Dithering mode
o.inPurgeable = true; // Tell to gc that whether it needs free memory,
// the Bitmap can be cleared
o.inInputShareable = true; // Which kind of reference will be used to
// recover the Bitmap data after being
// clear, when it will be used in the future
try {
BitmapFactory.decodeStream(new FileInputStream(f), null, o);
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
// Find the correct scale value. It should be the power of 2.
final int REQUIRED_SIZE = 300;
int width_tmp = o.outWidth, height_tmp = o.outHeight;
int scale = 1;
while (true) {
if (width_tmp / 1.5 < REQUIRED_SIZE && height_tmp / 1.5 < REQUIRED_SIZE)
break;
width_tmp /= 1.5;
height_tmp /= 1.5;
scale *= 1.5;
}
// decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
// o2.inSampleSize=scale;
o.inDither = false; // Disable Dithering mode
o.inPurgeable = true; // Tell to gc that whether it needs free memory,
// the Bitmap can be cleared
o.inInputShareable = true; // Which kind of reference will be used to
// recover the Bitmap data after being
// clear, when it will be used in the future
// return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
try {
// return BitmapFactory.decodeStream(new FileInputStream(f), null,
// null);
Bitmap bitmap= BitmapFactory.decodeStream(new FileInputStream(f), null, null);
System.out.println(" IW " + width_tmp);
System.out.println("IHH " + height_tmp);
int iW = width_tmp;
int iH = height_tmp;
return Bitmap.createScaledBitmap(bitmap, iW, iH, true);
} catch (OutOfMemoryError e) {
// TODO: handle exception
e.printStackTrace();
// clearCache();
// System.out.println("bitmap creating success");
System.gc();
return null;
// System.runFinalization();
// Runtime.getRuntime().gc();
// System.gc();
// decodeFile(f);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return null;
}
}
You can use android:largeHeap="true"
to request a larger heap size
mention this in manifest file to use large heap.
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