How to improve polymorphism with design patterns
I'm attempting to design a system that will allow the processing of multiple types of file. The idea being that there's a single applicati开发者_开发技巧on to handle the actual manipulation of the files on disk, while developers can write custom libraries that will be able to do whatever they want with the files once loaded.
I current have a structure that looks like this:
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Where the application publishes an IClient
interface that the custom written libraries are free to implement. Client1
to Client3
would each have a different implementation and respond to each type of file in a different way.
The Populate
method on File
is overriden in the derived classes to call the correct PopulateFrom
method on the IClient
interface, passing in the calling file.
Therefore the PopulateFrom
method on the class implementing IClient
is passed a file of a specific type so that it has to access the underlying data (CSVDataReader
or XDocument
in this example) to parse into whatever domain-specific objects it wants.
Using this design for every new type of file I add to the system I would have to add a new method to IClient
which isn't ideal. To preserve compatibility with the client classes that don't have the method accepting the new file type I'm going to have to create a new interface that specifically supports that type and have the new client implement that:
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That all works, but I was wondering whether there's a better way of supporting the multiple file types without having to add a new interface every time, possibly using a design pattern?
Here is an option: your PopulateFrom
method should not take a specific file type, instead it should take a FileStream
or MemoryStream
, after all a file is simply a stream of bytes, it is the organisation of those bytes that makes each file type unique.
Additionally, you may want to implement a method similar to this:
bool CanProcess(FileStream myFile)
that way you can query each provider in a generic way and it will tell you if it can process that particular file. Doing it this way will allow you to implement more file types and more providers without having to extend your interface or mess with the existing providers.
Check out the Provider pattern to see if it helps.
Your design violates the design principle known as Dependency inversion, because clients depend on concrete classes instead of abstract ones.
You should reconsider implementing your clients in a way they work with the abstract type (Application::File). If there's absolutely no way to do that, then you should redesign the class hierarchy.
Think about it. If an abstraction is seldom used then it is probably useless. Robert Martin terms this as the Stable abstractions principle.
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