nodejs where to start?
I've installed nodejs and ran couple of simple examples like opening a server on a port and listen on that port.
However, I still can not relate nodejs to web development. so to learn and implement nodejs I'm thinking about making tic tac toe using rails and nodejs. Is this possible?
I'm envisioning a multi-player tic-tac-toe game where if person 1 开发者_StackOverflow社区selects something, person 2 automatically sees it on their browser.
where should I start with something like this?
I have experience in rails but none in nodejs or nodejs + rails.
First Just try to implement basic application and get a feel of the framework. There are several tutorials online for example:
http://net.tutsplus.com/tutorials/javascript-ajax/learning-serverside-javascript-with-node-js/
Documentation at http://nodejs.org/
http://howtonode.org/
Also there is a 70 min screencast by peepcode which costs 9$
https://peepcode.com/products/nodejs-i
There are also several apps on github, which you take a look at. Reading code is always the best.
I'd recommend looking at the project Socket.IO and Socket.IO-node. It uses HTML5 WebSockets if available, and falls back automatically and gracefully (no intervention required) to Flash sockets and XHR-polling as necessary
Here's a script to download the files:
mkdir socket.io
cd socket.io
git clone https://github.com/LearnBoost/Socket.IO.git --recursive
git clone https://github.com/LearnBoost/Socket.IO-node.git --recursive
Here's the server.js file:
var http=require('http');
var url=require('url');
var fs=require('fs');
var sys=require('sys');
var io=require('./socket.io/Socket.IO-node'); //adjust path as necessary...
var server=http.createServer(function(req,res){
res.writeHead(200,{'Content-Type':'text/html'});
res.write('Hello world');
res.end();
});
server.listen(8000);
var socket=io.listen(server);
socket.on('connection', function(client){
onConnection(client);
client.on('message', function(){
onMessage();
})
client.on('disconnect', function(){
onDisconnect();
})
});
function onConnection(client){
console.log('connection');
//client.connected; //tests if connected
//client.send("message");
//client.broadcast("message"); //send to all other conns
}
function onMessage(){
console.log('message');
}
function onDisconnect(){
console.log('disconnect');
}
});
Run the above server with sudo node server.js
And here is your index.html to be run in a browser:
<script src="./socket.io/Socket.IO/socket.io.js" type="text/javascript" charset="utf-8"></script> <!--Adjust path as necessary-->
<script>
var host="localhost";
var port=8000;
var socket=new io.Socket(host,{'port':port});
socket.connect();
socket.on('connect',function(){onConnect();})
socket.on('message',function(data){onMessage(data);})
socket.on('disconnect',function(){onDisconnect();});
function onConnect(){
///alert('connect');
}
function onMessage(data){
//alert('message');
}
function onDisconnect(){
//alert('disconnect');
socket.connect();
}
</script>
I found The Node Beginner Book helpful. It's probably too basic for what you're looking to do, however.
I find hexes example helpful as reference for a realtime game using nodejs.
https://github.com/joyent/node-camp/tree/master/hexes
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