Simulate a computed percentage based on another percentage
I'm trying to make a simulator base on percent and being changed by an overall ... what is the best way to do it?
We want to simulate, for example, a swing. 20% to calculate something as a result of the list overall hitter and pitcher and determine whether or not he hits the ball. So if he hits th开发者_如何学JAVAe ball, is he made a home run, a foul ball, a hit ... etc.
Thanks
private static Random rand = new Random();
public static T ChooseRandomOutcome<T>(Dictionary<T,int> relativeWeights)
{
Random rand = new Random();
var total = relativeWeights.Values.Sum();
var randomValue = rand.Next(total);
var runningSum = 0;
foreach (var pair in relativeWeights)
{
if (randomValue < pair.Value)
{
return pair.Key;
}
runningSum += pair.Value;
}
throw new Exception("This should never happen.");
}
usage:
public Enum PitchOutcome
{
Ball,
Strike,
Hit
}
public Enum HitOutcome
{
PopFly,
HomeRun,
Single,
}
var weights = new Dictionary<PitchOutcome, int>();
weights.Add(PitchOutcome.Ball, 40);
weights.Add(PitchOutcome.Strike, 30);
weights.Add(PitchOutcome.Hit, 30);
PitchOutcome randomOutcome = ChooseRandomOutcome(weights);
// it should be a Hit 30% of the time.
if (randomOutcome == PitchOutcome.Hit)
{
var hitWeights = new Dictionary<HitOutcome, int>();
hitWeights.Add(HitOutcome.PopFly, 50);
hitWeights.Add(HitOutcome.HomeRun, 5);
hitWeights.Add(HitOutcome.Single, 45);
HitOutcome hitResult = ChooseRandomOutcome(hitWeights);
}
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