DispatcherTimer tick once
I basically want a dispatcher timer object to only execute once.
So I have the basic code:
DispatcherTimer dispatcherTimer = new DispatcherTimer();
dispatcherTimer.Tick += new EventHandler(dispatcherTimer_Tick);
dispatcherTimer.Interval = new TimeSpan(0, 0, 4);
dispatcherTimer.Start();
Then inside the click event:
private void dispatcherTimer_Tick(object sender, EventArgs e)
        {
            this.Visibility = System.Windows.Visibility.Visible;
            // Now stop timer execution.. or kill the timer object
        }
How can I stop the timer or kill off the object after this exe开发者_StackOverflowcution?
private void dispatcherTimer_Tick(object sender, EventArgs e)
        {
            this.Visibility = System.Windows.Visibility.Visible;
            (sender as DispatcherTimer).Stop();
        }
Here is alternative code using lambda expression:
var timer = new DispatcherTimer {Interval = TimeSpan.FromSeconds(4)};
timer.Tick += (sender, args) => 
{
    this.Visibility = System.Windows.Visibility.Visible;
    timer.Stop();
};
timer.Start();
private void dispatcherTimer_Tick(object sender, EventArgs e)
        {
            this.Visibility = System.Windows.Visibility.Visible;
            var dispatcherTimer = (DispatcherTimer)sender;
            dispatcherTimer.Stop();
        }     
the answers might work out but you should detach your event listener from the Tick Event when you do not need the timer any longer. I don't trust eventhandler and the garbage collector ;)
I worte this nice subclass of DispatcherTimer to have a convinient class for single tick timers.
public class DispatcherTimeout : DispatcherTimer
{
    #region Constructors and Destructors
    protected DispatcherTimeout(DispatcherPriority priority)
        : base(priority)
    {
    }
    #endregion
    #region Public Properties
    public Action<DispatcherTimeout> Callback { get; set; }
    #endregion
    #region Public Methods and Operators
    /// <summary>
    /// Instantiates a new DispatcherTimeout and starts it.
    /// </summary>
    /// <param name="priority">
    /// The dispatcher priority used for the timer. 
    /// </param>
    /// <param name="duration">
    /// The duration. 
    /// </param>
    /// <param name="callback">
    /// The callback which should be called on tick. 
    /// </param>
    /// <returns>
    /// An instance of DispatcherTimeout. 
    /// </returns>
    public static DispatcherTimeout Timeout(DispatcherPriority priority, TimeSpan duration, Action<DispatcherTimeout> callback)
    {
        var dispatcherTimeout = new DispatcherTimeout(priority);
        dispatcherTimeout.Interval = duration;
        dispatcherTimeout.Callback = callback;
        dispatcherTimeout.Tick += dispatcherTimeout.HandleTick;
        dispatcherTimeout.Start();
        return dispatcherTimeout;
    }
    #endregion
    #region Methods
    private void HandleTick(object sender, EventArgs e)
    {
        this.Stop();
        this.Tick -= this.HandleTick;
        if (this.Callback != null)
        {
            this.Callback(this);
        }
    }
    #endregion
}
Example:
DispatcherTimeout.Timeout(
    DispatcherPriority.Normal,
    TimeSpan.FromSeconds(2.0),
    timeout => 
    {
        this.Visibility = System.Windows.Visibility.Visible;
    });
    /// <summary>
    /// Fires an action once after "seconds"
    /// </summary>
    public static void FireOnce(float seconds, Action onElapsed)
    {
        Action detach = null;
        var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(seconds) };
        var handler = new EventHandler((s, args) =>
        {
            onElapsed();
            // Note: When stop is called this DispatcherTimer handler will be GC'd (eventually). There is no need to unregister the event.
            timer.Stop();
            if (detach != null)
                detach();
        });
        detach = new Action(() => timer.Tick -= handler); // No need for deregistering but just for safety let's do it.
        timer.Tick += handler;
        timer.Start();
    }
 
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