High profile MonoTouch apps?
A client do not want to consider MonoTouch for a new project.
MonoTouch.info has a long list of apps, but I have not found any on the caliber that can convince a client too choose a technology. The client has seen the list, and actually use the bland screenshots a开发者_如何转开发s an argument against MonoTouch.
Where can I find examples of applications useful as motivation. High profile apps created using MonoTouch, the apps you call home about. The apps that made it to the top 25 lists in their category.?
I responded on Twitter but thought I'd reply properly here;
The first app I will mention is iCircuit - http://icircuitapp.com/ - this application is featured on the Apple website here - http://www.apple.com/ipad/business/apps/index.html#workflow-icircuit - and is a pretty good seller.
Diggify is a Digg application which hit the top #8 sold application in Canada apparently - http://www.intomobile.com/apps/diggify/359756952/
An application that I built myself (it's a little old now admittedly) but I do think that it looks rather nice - http://bit.ly/gfxmasappstore :)
London Bike App is another nice looking application - http://www.londonbikeapp.com/
Update: Wow, this is an old question, there's a whole bunch of great apps using MonoTouch at http://xamarin.com/apps
Hope this helps,
ChrisNTR
I know of a couple apps that were built using Monotouch and sold very well but due to the uncertainly surrounding the terms when MT first came out and later the 3.3.1 mess the devs didn't make a big fuss out of it. I suspect they aren't the only ones not publicizing what technology they used to make their app.
If your client is using a handful of screenshots on a website as the reason to rule out using Monotouch then you might want to rethink your pitch. Whether or not an app has been developed in native Objective-C or C# via Monotouch makes no difference on the overall design or appearance because both rely on the CocoaTouch framework for UI. Being able to deliver an app that meets your client's idea of what makes a great app has nothing to do with the language you use and has everything to do with your ability to translate the essence of their ideas into a solid design and UX. Sell that, not the framework.
I found this article to be helpful when I'm trying to explain to others why I use Monotouch over native objective-c.
"Why we chose MonoTouch to write the Diggify iPhone app"
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