Why is foreach loop Read-Only in C#
Why is foreach loop a read only? I mean 开发者_StackOverflow中文版you can fetch the data but can't increase++ or decrease--. Any reason behind it? Yes I am a beginner :)
Exmaple:
int[] myArray={1,2,3};
foreach (int num in myArray)
{
num+=1;
}
That is because foreach is meant to iterate over a container, making sure each item is visited exactly once, without changing the container, to avoid nasty side effects.
See: foreach in MSDN
If you meant why would changes to an element like an integer not affect a container of integers, well this is because the variable of iteration in this case would be a value type and is copied, e.g.:
// Warning: Does not compile
foreach (int i in ints)
{
++i; // Would not change the int in ints
}
Even if the variable of iteration was a reference type, whose operations returned a new object, you wouldn't be changing the original collection, you would just be reassigning to this variable most of the time:
// Warning: Does not compile
foreach (MyClass ob in objs)
{
ob=ob+ob; // Reassigning to local ob, not changing the one from the original
// collection of objs
}
The following example has the potential to actually modify the object in the original collection by calling a mutating method:
// Warning: Does not compile
foreach (MyClass ob in objs)
{
ob.ChangeMe(); // This could modify the object in the original collection
}
To avoid confusion with regard to value vs reference types and the scenarios mentioned above (along with some reasons related to optimization), MS chose to make the variable of iteration readonly
.
Because the current element is returned by value(i.e. copied). And modifying the copy is useless. If it is a reference type you can modify the content of that object, but can't replace the reference.
Perhaps you should read the documentation of IEnumerable<T>
and IEnumerator<T>
. That should make it clearer. The most important bit is that IEnumerable<T>
has a property Current
of type T
. And this property has only a getter, but no setter.
But what would happen if it had a setter?
- It would work well with arrays and Lists
- It wouldn't work well with complex containers like hashtables, ordered list because the change causes larger changes in the container(for example a reordering), and thus invalidates the iterator. (Most collections invalidate the iterators if they get modified to avoid inconsistent state in the iterators.)
- In LINQ it does make no sense at all. For example with
select(x=>f(x))
the values are results of a function and have no permanent storage associated. - With iterators written with the
yield return
syntax it doesn't make sense either
foreach
is designed to visit each item in a collection exactly once, and does not use an explicit "loop index"; if you want more control over the loop and have a loop index, use for
.
EDIT: You can change the items in the collection being iterated on inside a foreach
loop. For example:
foreach(Chair ch in mychairs)
{
ch.PaintColour = Colour.Green; //this alters the chair object *in* the collection.
}
You cannot, however, add or remove items to/from the collection.
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