Move a control inside a Canvas using directional keys
I have a number of controls inside a Can开发者_StackOverflowvas element and I want to be able to move them inside the Canvas using the arrow/directional keys (up, down, left, right). What's the easiest way to do this in WPF/code-behind? Is there an idiomatic WPF way of doing this?
I guess I should clarify: I want to be able to move each control independently; I do not want to move all of the controls at the same time.
Here is my solution:
First, capture key down events
EventManager.RegisterClassHandler(typeof(MainWindow), UIElement.KeyDownEvent, new KeyEventHandler(KeyDownHandler));
Then figure out who sent the event and move it accordingly.
void KeyDownHandler(object sender, KeyEventArgs e)
{
UIElement element = e.OriginalSource as UIElement;
if (element != null)
{
double left = Canvas.GetLeft(element);
if (Double.IsNaN(left)) left = 0;
double top = Canvas.GetTop(element);
if (Double.IsNaN(top)) top = 0;
switch (e.Key)
{
case Key.Left: left--; break;
case Key.Right: left++; break;
case Key.Up: top--; break;
case Key.Down: top++; break;
}
Canvas.SetLeft(element, left);
Canvas.SetTop(element, top);
}
e.Handled = true;
}
I was able to do it like this:
UPDATED: Now only moves the one with the focus (and stops the window from processing the event further).
private void Window_KeyDown(object sender, KeyEventArgs e)
{
int deltaX = 0, deltaY = 0;
if (e.Key == Key.Left)
{
deltaX = -1;
}
else if (e.Key == Key.Right)
{
deltaX = 1;
}
else if (e.Key == Key.Up)
{
deltaY = -1;
}
else if (e.Key == Key.Down)
{
deltaY = 1;
}
foreach (UIElement element in this.canvas1.Children)
{
if (element.IsFocused)
{
double left = (double)element.GetValue(Canvas.LeftProperty);
element.SetValue(Canvas.LeftProperty, left + deltaX);
double top = (double)element.GetValue(Canvas.TopProperty);
element.SetValue(Canvas.TopProperty, top + deltaY);
}
}
e.Handled = true;
}
I accepted @mdm20's solution, but my actual implementation is a little different. For one thing, I don't want to handle all KeyDown events (e.g. Tab shouldn't be handled). (Interestingly, I found that this method can be used to move the entire window.)
public CanvasControlArrowKeyTest()
{
InitializeComponent();
EventManager.RegisterClassHandler(typeof(Window), UIElement.KeyDownEvent, new KeyEventHandler(HandleKeyDown));
}
private void HandleKeyDown(object sender, KeyEventArgs e)
{
UIElement element = e.OriginalSource as UIElement;
if (element != null)
{
double left = Canvas.GetLeft(element);
if (Double.IsNaN(left)) left = 0;
double top = Canvas.GetTop(element);
if (Double.IsNaN(top)) top = 0;
switch (e.Key)
{
case Key.Left: left--; break;
case Key.Right: left++; break;
case Key.Up: top--; break;
case Key.Down: top++; break;
default: return;
}
if (left < 0) left = 0;
if (top < 0) top = 0;
Canvas.SetLeft(element, left);
Canvas.SetTop(element, top);
e.Handled = true;
}
}
For reference, here's the XAML:
<Window x:Class="DiagramDesigner.CanvasControlArrowKeyTest"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="CanvasControlArrowKeyTest" Height="300" Width="300">
<Canvas>
<Canvas.Resources>
<Style TargetType="Button">
<Setter Property="Width" Value="50" />
<Setter Property="Height" Value="50" />
<Setter Property="Background" Value="Black"/>
</Style>
</Canvas.Resources>
<Button />
<Button />
</Canvas>
</Window>
if (e.keycode == keys.right)
{
rectangle2.left = rectangle2.left + 25;
ellipse1.left = ellipse1.left + 25;
}
else if (e.keycode == keys.left)
{
rectangle2.left = rectangle2.left - 25;
ellipse1.left = ellipse1.left - 25;
}
the one more idea is
if(Canvas.TopProperty==IsActiveProperty)
{
Canvas.SetLeft(ellipse1,l-20);
}
To move rectangle as well as ellipse, use this...
<Window x:Class="Wpf_Game.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Shootings" Height="700" Width="900" KeyDown="Window_KeyDown" KeyUp="Window_KeyUp">
private void Window_KeyUp(object sender, KeyEventArgs e)
{
if (e.Key == Key.Left)
{
var l = Canvas.GetLeft(rectangle1);
Canvas.SetLeft(rectangle1,l-20);
Canvas.SetLeft(ellipse1,l-20);
}
else if (e.Key == Key.Right)
{
var l = Canvas.GetLeft(rectangle1);
Canvas.SetLeft(rectangle1, l + 20);
Canvas.SetLeft(ellipse1, l + 20);
}
else if (e.Key == Key.Enter)
{
Canvas.SetTop(ellipse1,05);
}
}
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