Saving H.264 RTP stream without re-encoding?
My C++ application receives a H.264 RTP video stream.
Right now it decodes the stream, saves it into a YUV file and later I use ffmpeg to re-ecode the file into something suitable to watch on a Windows PC (eg. Mpeg4 AVI).
Shouldn't it be possible to save the H.264 stream into a AVI (or similar) container without having to decode and re-encode it ? That would require some H.264 decoder on开发者_Python百科 the PC to watch, but it should be much more efficient.
How could that be done ? Are there any libraries supporting that ?
using ffmpeg is correct but the answers posted so far dont look right to me.
the correct switch should be:
-vcodec copy
Your program could pipe the rtp itself through ffmpeg
- even invoking it using popen3()
.
It seems that you need to use an intermediate SDP file - I speculate that you can specify a file you created as a named pipe or with tmpfile()
which your application writes to - using the file as an intermediary.
The command-line would be something like:
int p[3];
const char* const out_fmt = "avi";
const char* cmd[] = {"ffmpeg","-f",,"-i",temp_sdp_filename,"-vcodec","copy","-f",out_fmt,"-",NULL};
if(-1 == popen3(p,cmd)) ...
// write the rtp that you receive to p[STDIN_FILENO]
// read the avi from p[STDOUT_FILENO]
// read any messages and error text from p[STDERR_FILENO]
I believe that in this circumstance ffmpeg is clever enough to repackage the container (rtp stream vs AVI) without transcoding the video and audio (this is the -vcodec copy
switch); therefore, you'd have no loss of quality and it'd be blazingly fast.
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