AS3: Referencing mc's from an array to then assign further array properties
I have a number of 'items' (mc's) contained in a scrolling mc that can be drag-dropped to other matching mc's. The items names are listed in an array and I wish to assign variables of suitability and feedback to each mc from the array also. I think this is called an associative array?
Having some trouble correctly referencing the items from the array. To explain, here's a working script with a simple array and an inefficient workaround:
var itemArray:Array = new Array("ball","box","hex"); //only a few items in this prototype
scrollitems.ball.ifeedback = "Woo... hoo...";
scrollitems.box.ifeedback = "Great!";
scrollitems.hex.ifeedback = "Oops!";
scrollitems.ball.isuitable = true;
scrollitems.box.isuitable = true;
scrollitems开发者_如何转开发.hex.isuitable = false;
for (var i:int=0; i<itemArray.length; i++)
{
var itemname:String = String(itemArray[i]);
var curritem:MovieClip = MovieClip(scrollitems.getChildByName(itemname));
if (curritem != null)
{
curritem.startX = curritem.x;
curritem.startY = curritem.y;
curritem.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
curritem.addEventListener(MouseEvent.MOUSE_UP, dropIt);
curritem.buttonMode = true;
}
}
Here's a potentially better script using an associative array, but its not working as per CAP comments...
var itemArray:Array = new Array[{iname:"ball",isuitable:true,ifeedback:"Well done!"},
{iname:"box",isuitable:true,ifeedback:"Great!"},
{iname:"hex",isuitable:false,ifeedback:"Oops!"}];
for (var i:int=0; i<itemArray.length; i++)
{
var itemname:String = String(itemArray[i].iname); // THIS DOESNT WORK - ITEMNAME IS A STRING BUT CANT ASSIGN INAME TO THIS STRING??
var curritem:MovieClip = MovieClip(scrollitems.getChildByName(itemname));
if (curritem != null)
{
curritem.startX = curritem.x;
curritem.startY = curritem.y;
curritem.isuitable= curritem.isuitable; //NOT WORKING - HOW TO ASSIGN THIS??
curritem.ifeedback = curritem.ifeedback; // NOT WORKING - HOW TO ASSIGN THIS??
curritem.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
curritem.addEventListener(MouseEvent.MOUSE_UP, dropIt);
curritem.buttonMode = true;
}
}
Any suggestions for the AS3 newbie?
var itemArray:Array = [{iname:"ball",isuitable:true,ifeedback:"Well done!"}, {iname:"box",isuitable:true,ifeedback:"Great!"}, {iname:"hex",isuitable:false,ifeedback:"Oops!"}];
for (var i:int=0; i < itemArray.length; i++)
{
var itemname:String = itemArray[i].iname;
var curritem:MovieClip = MovieClip(scrollitems.getChildByName(itemname));
if (curritem != null)
{
curritem.startX = curritem.x;
curritem.startY = curritem.y;
curritem.isuitable= itemArray[i].isuitable;
curritem.ifeedback = itemArray[i].ifeedback;
curritem.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
curritem.addEventListener(MouseEvent.MOUSE_UP, dropIt);
curritem.buttonMode = true;
}
}
AS3 doesn't really have associative arrays, per se. What it does have is Objects, the base class of everything, which you can use just like associative arrays:
var itemArray:Object = {
property1:"value",
property2:{
subProperty1:"subValue",
subProperty2:{ //more nested objects ad infinitum }
}
};
You can access these objects and properties a couple ways:
trace( itemArray.property1 );
trace( itemArray.property2.subProperty1 );
or
trace( itemArray["property1"] );
Code is not working because there are wrong types of braces. It should be new Array
()
, not new Array[]
. See Array and Array access.
Also, you get the value of isuitable
and ifeedback
just like you did with iname
: itemArray[i].isuitable
and itemArray[i].ifeedback
.
Thanks everyone for your help. Following further experimentation with some of the ideas expressed above, here is a solution that works, albeit simply at this stage:
var itemArray:Object = {
item1:{iname:"ball", isuitable:true, ifeedback:"Great!"},
item2:{iname:"box", isuitable:false, ifeedback:"No, not that one!"}
}
for (var i:int = 1;i < 3;i++) {
var itemname:String = String(itemArray["item"+i].iname);
var curritem:MovieClip = MovieClip(scrollitems.getChildByName(itemname));
if (curritem != null)
{
curritem.isuitable = itemArray["item"+i].isuitable;
curritem.ifeedback = itemArray["item"+i].ifeedback;
curritem.startX = curritem.x;
curritem.startY = curritem.y;
curritem.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
curritem.addEventListener(MouseEvent.MOUSE_UP, dropIt);
curritem.buttonMode = true;
}
}
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