Is there is a fluent approach to handling WinForm event?
I was handling yet another KeyDown event in a user control when I wondered if it exist开发者_如何学编程ed a library for typing fluent code for handling event like
editor.When(Keys.F).IsDown().With(Keys.Control).Do((sender, e) => ShowFindWindow());
Does that exist?
I decided that this was a challenge and that this could let me learn what Fluent is, so I coded a Fluent keyboard class. I don't think I follow all fluent language structure and rules, but it work.
Helper extension method
/// <summary>
/// Provides a set of static (Shared in Visual Basic) methods for starting a fluent expression on a <see cref="System.Windows.Form.Control"/> object.
/// </summary>
public static class ControlExtensions
{
/// <summary>
/// Starts a fluent expression that occurs when a key is pressed.
/// </summary>
/// <param name="control">The control on which the fluent keyboard expression is occuring.</param>
/// <param name="keys">The key when it will happen.</param>
/// <returns>A <see cref="KeyboardFluent"/> object that makes it possible to write a fluent expression.</returns>
public static KeyboardFluent When(this Control control, Keys keys)
{
return new KeyboardFluent(control).When(keys);
}
}
The fluent class
/// <summary>
/// Represents a fluent expression for handling keyboard event.
/// </summary>
public class KeyboardFluent
{
/// <summary>
/// The control on which the fluent keyboard expression is occuring.
/// </summary>
private Control control;
/// <summary>
/// The KeyDown and KeyUp handler.
/// </summary>
private KeyEventHandler keyHandler;
/// <summary>
/// Stores if the IsDown method was called and that the KeyDown event is registered.
/// </summary>
private bool isDownRegistered = false;
/// <summary>
/// Stores if the IsUp method was called and that the KeyUp event is registered.
/// </summary>
private bool isUpRegistered = false;
/// <summary>
/// The list of keys that will make the actions be executed when they are down or up.
/// </summary>
private List<Keys> triggerKeys;
/// <summary>
/// The modifiers keys that must be down at the same time than the trigger keys for the actions to be executed.
/// </summary>
private Keys modifiers;
/// <summary>
/// The list of actions that will be executed when the trigger keys and modifiers are down or up.
/// </summary>
private List<Action<object, KeyEventArgs>> actions;
/// <summary>
/// Initializes a new instance of the <see cref="KeyboardFluent"/> class.
/// </summary>
/// <param name="control">The control on which the fluent keyboard expression is occuring.</param>
public KeyboardFluent(Control control)
{
this.control = control;
this.triggerKeys = new List<Keys>();
this.actions = new List<Action<object, KeyEventArgs>>();
this.keyHandler = new KeyEventHandler(OnKeyHandler);
}
/// <summary>
/// Handles the KeyDown or KeyUp event on the control.
/// </summary>
/// <param name="sender">The control on which the event is occuring.</param>
/// <param name="e">A <see cref="KeyEventArgs"/> that gives information about the keyboard event.</param>
private void OnKeyHandler(object sender, KeyEventArgs e)
{
if (this.triggerKeys.Contains(e.KeyCode) && e.Modifiers == this.modifiers)
{
this.actions.ForEach(action => action(sender, e));
}
}
/// <summary>
/// Makes the keyboard event occured when a key is pressed down.
/// </summary>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent IsDown()
{
if (!isDownRegistered)
{
this.control.KeyDown += this.keyHandler;
isDownRegistered = true;
}
return this;
}
/// <summary>
/// Makes the keyboard event occured when a key is pressed up.
/// </summary>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent IsUp()
{
if (!isUpRegistered)
{
this.control.KeyUp += this.keyHandler;
isUpRegistered = true;
}
return this;
}
/// <summary>
/// Creates a new trigger on a key.
/// </summary>
/// <param name="key">The key on which the actions will occur.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent When(Keys key)
{
this.triggerKeys.Add(key);
return this;
}
/// <summary>
/// Adds a modifier filter that is checked before the action are executed.
/// </summary>
/// <param name="modifiers">The modifier key.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent With(Keys modifiers)
{
this.modifiers |= modifiers;
return this;
}
/// <summary>
/// Executes the action when the specified keys and modified are either pressed down or up.
/// </summary>
/// <param name="action">The action to be executed.</param>
/// <returns>Returns itself to allow a fluent expression structure.</returns>
public KeyboardFluent Do(Action<object, KeyEventArgs> action)
{
this.actions.Add(action);
return this;
}
}
I can now type
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.When(Keys.F).With(Keys.Control).IsDown().Do((sender, e) => MessageBox.Show(e.KeyData.ToString()));
}
}
and it will display the messagebox only when Ctrl+F is down.
I downloaded the Reactive Extension Framework for the .Net Framework 3.5 SP1.
I was able to do the same:
Observable.FromEvent<KeyEventArgs>(this, "KeyDown")
.Where(e => e.EventArgs.KeyCode == Keys.F && e.EventArgs.Modifiers == Keys.Control)
.Subscribe(e => MessageBox.Show(e.EventArgs.KeyData.ToString()));
This is some pretty powerful stuff.
.NET 4 will introduce the reactive framework (IObservable<T>
, IObserver<T>
and helper extension types) which should offer exactly this.
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