Bluetooth creates socket but blocks at connect() ANDROID
I am using code from the Google Bluetooth Chat Example to set up a bluetooth listening server. I want the app to listen always for an incoming connection. When the app sees a c开发者_Python百科onnection request it will accept the connection, read in the string that the remote device will send, and then respond by sending a file.
The problem is that the app never accepts the connection. It blocks at socket = mmServerSocket.accept();
and never moves on. See the code below after the line if(D) System.out.println("Waiting to connect************");
To test it I start the activity that starts the thread and then attempt to connect with my laptop and send a file. When I do this the overall Android bluetooth manager sees the file and downloads it effectively bypassing my Android device. Is this the only way to test it? I cant figure out if its a testing or coding problem.
private class AcceptThread extends Thread {
// The local server socket
private final BluetoothServerSocket mmServerSocket;
public AcceptThread() {
BluetoothServerSocket tmp = null;
// Create a new listening server socket
try {
tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);
} catch (IOException e) {
Log.e(TAG, "listen() failed", e);
}
mmServerSocket = tmp;
}
public void run() {
if (D) Log.d(TAG, "BEGIN mAcceptThread" + this);
setName("AcceptThread");
BluetoothSocket socket = null;
// Listen to the server socket if we're not connected
while (mState != STATE_CONNECTED) {
try {
// This is a blocking call and will only return on a
// successful connection or an exception
if(D) System.out.println("Waiting to connect************");
socket = mmServerSocket.accept();
if(D) System.out.println("We have accepted connection and are connected***************");
} catch (IOException e) {
Log.e(TAG, "accept() failed", e);
break;
}
// If a connection was accepted
if (socket != null) {
synchronized (BluetoothServer.this) {
switch (mState) {
case STATE_LISTEN:
case STATE_CONNECTING:
// Situation normal. Start the connected thread.
connected(socket, socket.getRemoteDevice());
break;
case STATE_NONE:
case STATE_CONNECTED:
// Either not ready or already connected. Terminate new socket.
try {
socket.close();
} catch (IOException e) {
Log.e(TAG, "Could not close unwanted socket", e);
}
break;
}
}
}
}
if (D) Log.i(TAG, "END mAcceptThread");
}
The solution to this problem lies in your androidmanifest.xml
file;
uses-permission android:name="android.permission.BLUETOOTH_ADMIN"
uses-permission android:name="android.permission.BLUETOOTH"
The phone isn't giving your program permissions
I have actually added some code but I guess it got edited out
Check if your client side is looking for same UUID as MY_UUID. You may want to change the UUID to generic UUID for RFCOMM.
private static final UUID MY_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
I'm having the same problem. I'm using the Bluetooth Chat example that reads data from an arduino BT that is outputing ADC data. Everything was working fine until I updated my SDK. The program doesn't exit until I try to read in data using InpuStream wrapped with DataInputStream so I can use the readline() function. I have the right UUID. I've tried multiple time
my altered read function:
public void run() {
Log.i(TAG, "BEGIN mConnectedThread");
mmDataInStream = new DataInputStream(mmInStream);
// Keep listening to the InputStream while connected
while (true) {
try {
// Read from the DataInputStream
String mess = mmDataInStream.readLine();
int mes = Integer.parseInt(mess);
mHandler.obtainMessage(BluetoothChat.MESSAGE_READ, mes)
.sendToTarget();
} catch (IOException e) {
Log.e(TAG, "disconnected", e);
connectionLost();
break;
}
}
}
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