For Iphone how to reference root view controller from currently loaded view, so view can be replaced/switched
I'm trying to switch a currently loaded view with a new one.
I have 3 xib files and 3 sets of ViewControllerFiles.
RootViewController loads correctly, and correctly loads HomeViewController.
The line that errors currently is this
[self.rootViewController.view insertSubview:gameController.view atIndex:1];
**error: request for member 'view' in something not a structure or a union**
If anyone could point me in the right direction that would be great. I understand how I could switch views all from the root controller but I want to swap/add views from a subview. If that makes sense?
Here is the root controller header and implementation:
#import <UIKit/UIKit.h>
@class HomeViewController;
@class GameViewController;
@interface RootViewController : UIViewController {
HomeViewController *homeViewController;
GameViewController *gameViewController;
}
@property (retain, nonatomic) HomeViewController *homeViewController;
@property (retain, nonatomic) GameViewController *gameViewController;
- (IBAction)showHome:(id)sender;
- (IBAction)showGame:(id)sender;
@end
Implemenation file:
#import "RootViewController.h"
#import "HomeViewController.h"
#import "GameViewController.h"
@implementation RootViewController
@synthesize homeViewController;
@synthesize gameViewController;
- (void)viewDidLoad {
homeViewController.rootViewController = self;
HomeViewController *homeController = [[HomeViewController alloc] initWithNibName:@"HomeView" bundle:nil];
self.homeViewController = homeController;
[self.view insertSubview:homeController.view atIndex:0];
[homeController release];
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
if (self.homeViewController.view.superview == nil) {
self.homeViewController = nil;
} else {
self.gameViewController = nil;
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[homeViewController release];
[gameViewController release];
[super dealloc];
}
@end
And here is the home view files which load correctly:
#import <UIKit/UIKit.h>
@class RootViewController;
@interface HomeViewController : UIViewController {
//GameViewController *gameViewController;
RootViewController *rootViewController;
}
//@property (retain, nonatomic) GameViewController *gameViewController;
@property (nonatomic, assign) RootViewController *rootViewController;
- (IBAction)showGame:(id)sender;
@end
Implementation file:
#import "HomeViewController.h"
#import "RootViewController.h"
@implementation HomeViewController;
@synthesize rootViewCon开发者_如何转开发troller;
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
- (IBAction)showGame:(id)sender{
GameViewController *gameController = [[GameViewController alloc] initWithNibName:@"GameView" bundle:nil];
self.rootViewController = gameController;
[self.rootViewController.view insertSubview:gameController.view atIndex:1];
[gameController release];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end
I'm confused by your comment. Here is the additional code snippet:
- (IBAction)showGame:(id)sender {
GameViewController *gameController = [[GameViewController alloc] initWithNibName:@"GameView" bundle:nil];
self.rootViewController = gameController;
[self.rootViewController.view insertSubview:gameController.view atIndex:1];
[gameController release];
}
So you're setting the rootViewController of the HomeViewController to equal gameController. Then you're inserting the gameController view into the rootViewController's view. But, the gameController is the rootViewController. I think you have a logic error here.
This is luckily an easy fix - you forgot to include the GameViewController header file. Hence it has no idea what the view property of your GameViewController instance is.
I think this is your problem:
- (void)viewDidLoad {
homeViewController.rootViewController = self;
HomeViewController *homeController = [[HomeViewController alloc] initWithNibName:@"HomeView" bundle:nil];
self.homeViewController = homeController;
You assign the rootViewController
to homeViewController
before you initialize homeViewController
. At that point `self.homeViewController' is just empty memory.
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