Possible bug with Graphics.DrawString and TextRenderingHint in .Net Winforms
Here's the OnPaint method of a control that simply inherits from control and provides a property to get/set the textrenderinghint:
Private _mode as TextRenderingHint = SystemDefault.
Public Property Mode as TextRenderingHint
Get & Set _mode
...
Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
Dim g = e.Graphics
Dim savMode = g.Save
g.TextRenderingHint = Me._mode
g.DrawString(Me.Text, Me.Font, Brushes.Black, 0, 0)
g.Restore(savMode)
MyBase.OnPaint(e)
End Sub
Now, if you place two of these on a form, leave the first as default and change the second to AntiAlias, it looks fine at design-time but when you run the开发者_StackOverflow社区 app, the first label's rendering mode has changed. Its as if the DrawString method has changed the systemdefault.
Here's some observations:
(1) If I explicity set the first control's mode to ClearTypeGridFit, which is the same as the default in my case, it fixes the problem.
(2) If you place a third control on the form and leave at the default mode, it fixes the problem.
(3) TextRenderer.DrawText doesn't replicate the problem.
(4) If I inherit label control and override the onpaint method to set the rendering mode, the problem is not replicated even though I set UseCompatibleTextRendering - which forces the label to render with DrawString instead of DrawText.
I'm on XP with cleartype enabled and using visual studio 2008 express edition.
ETA: I've tried it in C# and the same thing happens
This sounds like the issue we ran into before. In your app startup code, is there a call to Application.SetCompatibleTextRenderingDefault(true)? (Or it might be set to false, I forget).
If so, toggle the state of that bool to change the text rendering mode and it should work as expected.
I had a similar problem. I called this:
Image i = new Bitmap(size, size);
Graphics g = Graphics.FromImage(i);
// When this line is uncommented TextRenderingHint is broken for ALL other Graphics-Objects.
// Setting "g.TextRenderingHint" later works sometimes in unpredictable ways.
//g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias;
...
My startup code looked like this:
[STAThread]
static void Main(string[] args)
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Then I tried what Judah Himango suggested and everything worked just fine.
This looks definitely like a bug to me!
So just make sure you call:
Application.SetCompatibleTextRenderingDefault(true);
Worked for me!
This bug still seems to be present in .Net Framework 4.8. I found out that it can be solved, when the first call to DrawString() since application start is done with SystemDefault-TextRenderingHint:
using (Bitmap bmp = new Bitmap(1, 1))
using (Graphics gfx = Graphics.FromImage(bmp))
{
// gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAlias; // bug
gfx.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SystemDefault; // no bug
gfx.DrawString("x", SystemFonts.DefaultFont, Brushes.Black, 0, 0);
}
So if this is done once in
[STAThread]
static void Main(string[] args)
{ .. }
every following call to DrawString works correct with or without setting TextRenderingHint before.
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