how to play wav file in java 1.4
as title How can i play a sound file repeatedly in java v1开发者_运维百科.4?
If you just want to play the wav file then 'org.life.java''s answer is correct. For other format types you can use JMF( http://www.oracle.com/technetwork/java/javase/tech/index-jsp-140239.html ).
Note: JMF is obsolete now... But it will work with jdk 1.4
import java.net.URL;
import javax.sound.sampled.*;
public class LoopSound {
public static void main(String[] args) throws Exception {
URL url = new URL(
"http://pscode.org/media/leftright.wav");
Clip clip = AudioSystem.getClip();
AudioInputStream ais = AudioSystem.
getAudioInputStream( url );
clip.open(ais);
clip.loop(0);
javax.swing.JOptionPane.
showMessageDialog(null, "Close to exit!");
}
}
This will work in JDK 1.4 (tested in Windows XP and JDK 1.4.2_06).
The other answer fails because as correctly stated in the comments, AudioSystem.getClip()
does not exist on JDK 1.4. Below is a complete source (in the form of a main function, but it's adaptable to anything else) that uses DataLine
and plays in a separate Thread for better overall performance as well:
import java.io.File;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
public class AudioTest {
public static void main(String[] args) throws Exception {
AudioInputStream ais = AudioSystem.getAudioInputStream(new File("C:/sound1.wav"));
AudioFormat format = ais.getFormat();
DataLine.Info dataLineInfo = new DataLine.Info(SourceDataLine.class, format);
SourceDataLine sourceDataLine = (SourceDataLine) AudioSystem.getLine(dataLineInfo);
class PlayThread extends Thread {
private AudioInputStream ais;
private AudioFormat format;
private SourceDataLine sourceDataLine;
byte tempBuffer[] = new byte[10000];
public PlayThread(AudioInputStream ais, SourceDataLine sourceDataLine, AudioFormat format) {
this.ais = ais;
this.sourceDataLine = sourceDataLine;
this.format = format;
}
public void run() {
try {
sourceDataLine.open(this.format);
sourceDataLine.start();
int cnt;
while ((cnt = this.ais.read(tempBuffer, 0, tempBuffer.length)) != -1) {
if (cnt > 0) {
sourceDataLine.write(tempBuffer, 0, cnt);
}
}
sourceDataLine.drain();
sourceDataLine.close();
} catch (Exception e) {
throw new RuntimeException(e);
}
}
}
new PlayThread(ais, sourceDataLine, format).start();
}
}
Both question and answers are really old, but I just had to make this work on a fanless mini PC that only run windows XP so... ¯\_(ツ)_/¯
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