C#: Adding working days from a cetain date
I have trouble doing this. I'm creating a method that add working days on a specific date. for example, I want to add 3 working days to sept 15, 2010 (Wednesday), the method would return sept 20 (Monday next week). it disregards saturday and sund开发者_开发知识库ay because its non-working day..
Something like this in C#:
DateTime AddWorkingDays(DateTime specificDate, int workingDaysToAdd)
{
return specificDate + (workingDaysToAdd - (all saturdays and sundays))
}
I don't consider special holidays on the computations, i just literally want to add days except saturday and sundays.. Thanks in advance! =)
If you don't need to consider holidays, I would suggest you do something like this:
public static DateTime AddWorkingDays(DateTime specificDate,
int workingDaysToAdd)
{
int completeWeeks = workingDaysToAdd / 5;
DateTime date = specificDate.AddDays(completeWeeks * 7);
workingDaysToAdd = workingDaysToAdd % 5;
for (int i = 0; i < workingDaysToAdd; i++)
{
date = date.AddDays(1);
while (!IsWeekDay(date))
{
date = date.AddDays(1);
}
}
return date;
}
private static bool IsWeekDay(DateTime date)
{
DayOfWeek day = date.DayOfWeek;
return day != DayOfWeek.Saturday && day != DayOfWeek.Sunday;
}
It's inefficient, but easy to understand. For an efficient version, you'd work out the number of complete weeks to add as before, but then have a mapping from any "current day of week" and "working days left to add" to "number of actual days to add". Then you could just work out the total number of days to add, and do it in one call.
EDIT: In terms of the level of inefficiency... it's really not very bad. It'll only perform manual "is this a weekend" checks for up to 4 days, which isn't too bad. In particular, despite igor's (current at the time of posting) claims, it's rather faster than his approach, flawed benchmarks notwithstanding ;)
Note that it may not handle negative inputs yet - I haven't checked.
One of the reasons behind the approach I'm using is that it doesn't rely on either me or the code reader knowing what the values in the DayOfWeek
enum are. I don't care whether it's 0-6, 1-7, Monday-Sunday, Saturday-Friday... or even if there are completely bizarre values. I only compare for equality, which makes the code more "obviously correct".
A cool way (i think) is put that in a extension method, like:
public static class DateTimeExtensions
{
public static DateTime AddWorkingDays(this DateTime self, int days)
{
self = self.AddDays(days);
while (self.DayOfWeek == DayOfWeek.Saturday || self.DayOfWeek == DayOfWeek.Sunday)
{
self = self.AddDays(1);
}
return self;
}
}
so your final code will look like:
specificDate.AddWorkingDays(3);
Here's what you need :
Updated :
public static DateTime AddWeekdays(DateTime start, int days)
{
int remainder = days % 5;
int weekendDays = (days / 5) * 2;
DateTime end = start.AddDays(remainder);
if (start.DayOfWeek == DayOfWeek.Saturday && days > 0)
{
// fix for saturday.
end = end.AddDays(-1);
}
if (end.DayOfWeek == DayOfWeek.Saturday && days > 0)
{
// add two days for landing on saturday
end = end.AddDays(2);
}
else if (end.DayOfWeek < start.DayOfWeek)
{
// add two days for rounding the weekend
end = end.AddDays(2);
}
// add the remaining days
return end.AddDays(days + weekendDays - remainder);
}
int foundWorkingDays = 0;
while (foundWorkingDays < workingDaysToAdd)
{
specificDate= specificDate.AddDays(1);
if(specificDate.DayOfWeek != DayOfWeek.Sunday && specificDate.DayOfWeek != DayOfWeek.Saturday)
foundWorkingDays++;
}
return specificDate;
ADDED:
class Program
{
public static DateTime AddWorkingDays(DateTime specificDate,
int workingDaysToAdd)
{
int completeWeeks = workingDaysToAdd / 5;
DateTime date = specificDate.AddDays(completeWeeks * 7);
workingDaysToAdd = workingDaysToAdd % 5;
for (int i = 0; i < workingDaysToAdd; i++)
{
date = date.AddDays(1);
while (!IsWeekDay(date))
{
date = date.AddDays(1);
}
}
return date;
}
private static bool IsWeekDay(DateTime date)
{
DayOfWeek day = date.DayOfWeek;
return day != DayOfWeek.Saturday && day != DayOfWeek.Sunday;
}
public static DateTime MyAddWorkingDays(DateTime specificDate,
int workingDaysToAdd)
{
int foundWorkingDays = 0;
while (foundWorkingDays < workingDaysToAdd)
{
specificDate = specificDate.AddDays(1);
if (specificDate.DayOfWeek != DayOfWeek.Sunday && specificDate.DayOfWeek != DayOfWeek.Saturday)
foundWorkingDays++;
}
return specificDate;
}
static void Main(string[] args)
{
DateTime specificDate = DateTime.Now;
Stopwatch globalTimer = Stopwatch.StartNew();
Console.WriteLine(AddWorkingDays(specificDate, 300)); // 100000 :)
globalTimer.Stop();
Console.WriteLine(globalTimer.ElapsedMilliseconds);
globalTimer = Stopwatch.StartNew();
Console.WriteLine(MyAddWorkingDays(specificDate, 300)); // 100000 :)
globalTimer.Stop();
Console.WriteLine(globalTimer.ElapsedMilliseconds);
Console.ReadLine();
}
}
Is an old post but somebody could be interested in an extension that handles also negative days. (I've reworked @Jon answer)
public static DateTime AddWeekDays(this DateTime start, int days)
{
int direction = Math.Sign(days);
int completeWeeks = days / 5;
int remaining = days % 5;
DateTime end = start.AddDays(completeWeeks * 7);
for (int i = 0; i < remaining * direction; i++)
{
end = end.AddDays(direction * 1);
while (!IsWeekDay(end))
{
end = end.AddDays(direction * 1);
}
}
return end;
}
private static bool IsWeekDay(DateTime date)
{
DayOfWeek day = date.DayOfWeek;
return day != DayOfWeek.Saturday && day != DayOfWeek.Sunday;
}
This seems to me the cleanest way:
public static DateTime AddWorkingDays(DateTime date, int daysToAdd)
{
while (daysToAdd > 0)
{
date = date.AddDays(1);
if (date.DayOfWeek != DayOfWeek.Saturday && date.DayOfWeek != DayOfWeek.Sunday) daysToAdd -= 1;
}
return date;
}
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