C++ - call assignment operator at creation instead of copy constructor
I want to enforce explicit conversion between structs kind of like native types:
int i1;
i1 = some_float; // this generates a warning
i1 = int(some_float): // this is OK
int i3 = some_float; // this g开发者_高级运维enerates a warning
I thought to use an assignment operator and copy constructor to do the same thing, but the behavior is different:
Struct s1;
s1 = other_struct; // this calls the assignment operator which generates my warning
s1 = Struct(other_struct) // this calls the copy constructor to generate a new Struct and then passes that new instance to s1's assignment operator
Struct s3 = other_struct; // this calls the COPY CONSTRUCTOR and succeeds with no warning
Are there any tricks to get that third case Struct s3 = other_struct;
construct s3 with the default constructor and then call the assignment operator?
This all compiles and runs as it should. The default behavior of C++ is to call the copy constructor instead of the assignment operator when you create a new instance and call the copy constructor at once, (i.e. MyStruct s = other_struct;
becomes MyStruct s(other_struct)
; not MyStruct s; s = other_struct;
. I'm just wondering if there are any tricks to get around that.
EDIT: The "explicit" keyword is just what I needed!
class foo {
foo(const foo& f) { ... }
explicit foo(const bar& b) { ... }
foo& operator =(const foo& f) { ... }
};
foo f;
bar b;
foo f2 = f; // this works
foo f3 = b; // this doesn't, thanks to the explicit keyword!
foo f4 = foo(b); // this works - you're forced to do an "explicit conversion"
Disclaimer: I'm ready to take the downvotes on this, since this doesn't answer the question. But this could be useful to the OP.
I think it is a very bad idea to think of the copy constructor as default construction + assignment. It is the other way around:
struct some_struct
{
some_struct(); // If you want a default constructor, fine
some_struct(some_struct const&); // Implement it in the most natural way
some_struct(foo const&); // Implement it in the most natural way
void swap(some_struct&) throw(); // Implement it in the most efficient way
// Google "copy and swap idiom" for this one
some_struct& operator=(some_struct x) { x.swap(*this); return *this; }
// Same idea
some_struct& operator=(foo const& x)
{
some_struct tmp(x);
tmp.swap(*this);
return *this;
}
};
Implementing things that way is fool proof, and is the best you can obtain in term of conversion semantics in C++, so it is the way to go here.
You can get around this if you overload the type cast operator for other_struct, and edit the original structure accordingly. That said, it's extremely messy and there generally isn't a good reason to do so.
#include <iostream>
using namespace std;
struct bar;
struct foo {
explicit foo() {
cout << "In foo default constructor." << endl;
}
explicit foo(bar const &) {
cout << "In foo 'bar' contructor." << endl;
}
foo(foo const &) {
cout << "In foo constructor." << endl;
}
foo const & operator=(bar const &) {
cout << "In foo = operator." << endl;
return *this;
}
};
struct bar {
operator foo() {
cout << "In bar cast overload." << endl;
foo x;
x = *this;
return x;
}
};
int main() {
bar b;
foo f = b;
return 0;
}
Outputs:
In bar cast overload. In foo default constructor. In foo = operator. In foo constructor. In foo constructor.
In short, no.
The long version...actually that's about it. That's just not how it works. Had to come up with something to fill the character requirement though.
I don't think so. When you write
Struct s3 = other_struct;
It looks like an assignment, but really it's just declarative syntax that calls a constructor.
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