C#: Property overriding by specifying the interface explicitly
While attempting to override the explicit interface implementation of the ICollection<T>.IsReadOnly
property from the Collection<T>
class, I came across some documents stating that explicit interface member implementations cannot be overridden because they cannot have modifiers such as virtual
or abstract
. On MSDN they even go as far as specifying how to make an explicit interface member implementation available for inheritance by creating another abstract or virtual member which is called by the explicit interface member implementation. No problems so far.
But then I wonder: Why is it possible in C# to override any explicitly implemented interface member just by specifying the interface explicitly?
For example, suppose I have a simple interface like this, with a property and method:
public interface IMyInterface
{
bool AlwaysFalse { get; }
bool IsTrue(bool value);
}
And a class A
which implements the interface explicitly, and has a method Test()
which calls its own interface member implementation.开发者_运维问答
public class A : IMyInterface
{
bool IMyInterface.AlwaysFalse
{ get { return false; } }
bool IMyInterface.IsTrue(bool value)
{ return value; }
public bool Test()
{ return ((IMyInterface)this).AlwaysFalse; }
}
As you can see, none of the four members are virtual or abstract, so when I define a class B
like this:
public class B : A
{
public bool AlwaysFalse
{ get { return true; } }
public bool IsTrue(bool value)
{ return !value; }
}
Then you'd expect an instance of B
cast to A
to behave like A
. And it does:
A a = new A();
Console.WriteLine(((IMyInterface)a).AlwaysFalse); // False
Console.WriteLine(((IMyInterface)a).IsTrue(false)); // False
Console.WriteLine(a.Test()); // False
A b = new B();
Console.WriteLine(((IMyInterface)b).AlwaysFalse); // False
Console.WriteLine(((IMyInterface)b).IsTrue(false)); // False
Console.WriteLine(b.Test()); // False
Now comes the catch. Create a class C
which is an exact copy of B
except for one thing in the class declaration:
public class C : A, IMyInterface
{ /* ... same as B ... */ }
Now an instance of C
, when cast to A
, doesn't behave like A
but like C
:
A c = new C();
Console.WriteLine(((IMyInterface)c).AlwaysFalse); // True
Console.WriteLine(((IMyInterface)c).IsTrue(false)); // True
Console.WriteLine(c.Test()); // True
Even the Test()
method now calls the overridden method in C
! Why is this?
This has nothing to do with explicit interface implementation; it's simply a consequence of the general rules of inheritance and interface mapping: you would see exactly the same results if type A
provided an implicit, rather than explicit, implementation of IMyInterface
.
- Type
B
inherits from typeA
. Nothing is overridden.
B
provides its ownAlwaysFalse
andIsTrue
members but they don't implementIMyInterface
; The implementation ofIMyInterface
is provided by the members inherited fromA
: when an instance of typeB
is cast toIMyInterface
then it behaves in exactly the same way as an instance of typeA
becauseA
is providing the members that implement the interface. - Type
C
inherits from typeA
. Again, nothing is overridden.
C
provides its ownAlwaysFalse
andIsTrue
members but this time those members do implementIMyInterface
: when an instance of typeC
is cast toIMyInterface
then the members ofC
provide the interface implementation rather than those ofA
.
Because type A
implements IMyInterface
explicitly the compiler doesn't warn that the members of B
and C
are hiding the members of A
; In effect those members of A
were already hidden due to the explicit interface implementation.
If you changed type A
to implement IMyInterface
implicitly rather than explicitly then the compiler would warn that the members of B
and C
are hiding, not overriding, the members of A
and that you should ideally use the new
modifier when declaring those members in B
and C
.
Here are some relevant bits from the language specification. (Sections 20.4.2 and 20.4.4 in the ECMA-334 spec; sections 13.4.4 and 13.4.6 in the Microsoft C#4 spec.)
20.4.2 Interface mapping
The implementation of a particular interface member
I.M
, whereI
is the interface in which the memberM
is declared, is determined by examining each class or structS
, starting withC
and repeating for each successive base class ofC
, until a match is located.20.4.4 Interface re-implementation
A class that inherits an interface implementation is permitted to re-implement the interface by including it in the base class list. A re-implementation of an interface follows exactly the same interface mapping rules as an initial implementation of an interface. Thus, the inherited interface mapping has no effect whatsoever on the interface mapping established for the re-implementation of the interface.
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