Visual Studio 2010's strange "warning LNK4042"
I've just been beaten (rather hardly) on the head by some non-trivial warning from Visual Studio 2010 (C++).
The compilation gave the following output:
1 Debug\is.obj : warning LNK4042: object specified more than once; extras ignored
1 Debug\make.obj : warning LNK4042: 开发者_StackOverflow中文版object specified more than once; extras ignored 1 Debug\view.obj : warning LNK4042: object specified more than once; extras ignored 1 identity.obj : error LNK2019: unresolved external symbolvoid __cdecl test::identity::view(void)
(?view@identity@test@@YAXXZ) referenced in functionvoid __cdecl test::identity::identity(void)
(?identity@0test@@YAXXZ) 1 identity.obj : error LNK2019: unresolved external symbolvoid __cdecl test::identity::make(void)
(?make@identity@test@@YAXXZ) referenced in functionvoid __cdecl test::identity::identity(void)
(?identity@0test@@YAXXZ) 1 range.obj : error LNK2019: unresolved external symbolvoid __cdecl test::range::is(void)
(?is@range@test@@YAXXZ) referenced in functionvoid __cdecl test::range::range(void)
(?range@0test@@YAXXZ)
Linker errors are always a pain to debug... but there were unresolved references, and so I checked... but the source is well-formed... and finally it hit me:
My folder hierarchy looks like so:
src/
identity/
is.cpp
make.cpp
view.cpp
range/
is.cpp
make.cpp
view.cpp
and so does the hierarchy in the Solution (I always set it up so that it mimicks the "real" folder structure).
And the diagnostic outputs:
Debug\is.obj
Debug\make.obj
Debug\view.obj
Along with a warning which says that the .obj
has been passed twice to the linker and that one will be ignored.
Search no more: Visual has neatly flatten my folder hierarchy, and therefore is unable to neatly compile the source.
At the moment, I am simply thinking of renaming the files, that should cover the issue...
... but is there a way to have Visual Studio NOT flatten the file hierarchy ?
I had a similar problem with linker warning LNK4042: object specified more than once; extras ignored. In my case Visual Studio was trying to compile both header and source files with the same name - MyClass.h
and MyClass.cpp
. It happened because I renamed .cpp
file to .h
and Visual Studio got confused. I noticed the problem by looking at the compiler logs in the Debug
directory. To resolve just remove .h
file from the project then add it again.
Just wanted to cross post what I believe to be the answer, if you open the properties for the entire project, and the change the value under C/C++ -> Output Files -> "Object File Name"
to be the following:
$(IntDir)/%(RelativeDir)/
Under VS 2010, I believe this will disambiguate all of the object files (as I believe windows won't let you under any crazy circumstances have two files with the same names in the same directory). Please also check out the details here.
Right-click the .cpp file in the Solution Explorer window, Properties, C/C++, Output Files, Object File Name setting. The default is $(IntDir)\
, that's what is doing the flattening. All the .obj file will go into $(IntDir), the "Debug" directory in the debug configuration.
You can change the setting, say $(IntDir)\is2.obj
. Or select all the files from one group (use Shift+Click) and change the setting to, say, $(IntDir)\identity\
Or you can change the .cpp filename so that .obj files don't overwrite each other. Having files with the exact same name in two directories is a bit odd.
Or you can create multiple projects, creating, say, .lib projects for the files in identity and range. Commonly done in makefile projects for example. That does however make managing the compile and link settings more of a hassle unless you use project property sheets.
Right click on header file -> Property -> ItemType (select C/C++ Header). Do the same with Cpp file but select C/C++ Compiler (it's work for me)
Alternatively to deleting and making a new file you can change the compile/include settings.
Go to your project.vcxproj file, open it with an editor, find the html like line <ItemGroup>
.
It should look something like:
<ItemGroup>
<ClCompile Include="implementation.cpp" />
</ItemGroup>
and
<ItemGroup>
<ClInclude Include="declaration.hpp" />
</ItemGroup>`
Assuming your implementation files are .cpp and your declarations are .hpp. Make sure your all your implementation files are listed between the first section if you have more then one and likewise for the second section for multiple declaration files.
I had this problem with stdafx.cpp. Somehow stdafx.cpp got duplicated, so there was a second StdAfx.cpp (mind the different case).
After I removed the StdAfx.cpp everything worked fine!
Using VS 2010.
I use $(IntDir)\%(Directory)\ under C/C++ -> Output Files -> "Object File Name".
I used to have in the same project .c and .cpp files with the same filenames. The files were in folders all over the place and the solutions provided by others created a mess, and folder hell (in my case). Even Release builds would overwrite Debug builds!
A good (not perfect) solution would be to use $(ParentName), but for some reason beyond anyone's grasp it has been removed from later versions of Visual Studio (2015+).
What I use succesfully now is: $(IntDir)%(Filename)%(Extension).obj
which at least separates .c built object files from .cpp.
I'd like to point out one possible reason for why the ItemType
of a .h file
would change from C/C++ header
to C/C++ compiler
:
- In the
Solution Explorer
window of VS (2019 here), right click the project name, chooseAdd -> New Item
; - Select the
C++ File (.cpp)
template, but typesomething.h
in the name input area, then clickOK
to add it; - Then you'll encounter the
LNK4042
warning if thesomething.h
file be included within more than one.cpp
files.
I just overcame a similar error message, and lots more with the procedure below. Symptom: one linker error for every invocation of every function defined in a particular header, plus one at the end of output for every function defined in the header.
Then I remembered that when I had originally created this header, I accidentally had selected "add->new item->c++ file" and though I named it 'whatever.h', it seems Visual Studio considered them both the same kinds of files because of the incorrect action I used to add one. Examining the build output logs made this obvious.
SOLUTION (Using VS Community 2019)
- Back up project first (just to be safe).
- Right-click the offending header file and select "Exclude from project" (this will not delete them; the VS project will just ignore them).
- Do same for the matching .c or .cpp file.
- Do Build->Clean on project
- Do Build->Rebuild on project -- there of course will be errors---
- Right-click Header Files->Add->Existing Item, then select the .h file
- Right-click Source Files->Add->Existing Item, the select the .c or .cpp file
- Do Build->Rebuild on project.
This completely cleaned it up for me, relieving me of many irritating linker errors including LNK4042 from the title of this question.
I resolved it changing filenames in my project. There was two files named main.c and main.cpp. I changed one of them and worked.
精彩评论