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Cannot deallocate mem

Why in this code (this is just working code and not fully exception safe) I'm getting an assertion error:

HEAP_CORRUPT开发者_Python百科ION_DETECTED ...

class Allocator
{

public:

    explicit Allocator()
    {
        std::cout << "Allocator()" << '\n';
    }

    virtual ~Allocator()
    {

        std::cout << "~Allocator()" << '\n';
    }

    template<class T>
    T* Allocate(const std::size_t count)
    {
        return static_cast<T*>(::operator new(count));
    }

    /*[nothrow]*/
    template<class T>
    void Construct(void* where_, const T& what)
    {
        new (where_) T(what);
    }

    template<class T>
    void Destruct(T* where_)
    {
        where_->~T();
    }

    template<class FwdIter>
    void Destruct(FwdIter first, FwdIter last)
    {
        while (first != last)
        {
            this->Destruct(&*first);
            ++first;
        }
    }

    template<class T>
    void Deallocate(T* where_)
    {
        ::operator delete(where_);
    }
};


template<class T>
class ToyImplementation
{
private:

public:
    typedef T value_type;
    T* data_;///move to private
    std::size_t size_;
    std::size_t capacity_;
    explicit ToyImplementation(Allocator& alloc, const std::size_t count):data_(alloc.Allocate<value_type>(count)),size_(0),capacity_(count)
    {
        std::cout << "ToyImplementation()" << '\n';
        //throw std::exception();
    }
    ~ToyImplementation()
    {
        std::cout << "~ToyImplementation()" << '\n';
    }
};


template<class T>
class ToyA
{
private:
    ToyImplementation<T>* implementation_;
    typedef ToyImplementation<T> value_type;
    Allocator alloc_;
public:
    explicit ToyA(const std::size_t count = 0): implementation_(alloc_.Allocate<value_type>(sizeof(value_type)))
    {
        alloc_.Construct(implementation_, value_type(alloc_,count));
        alloc_.Deallocate(implementation_);//<<--------HERE ERROR IS TRIGGERED
        std::cout << "Toy()" << '\n';
    }
    ~ToyA()
    {
        std::cout << "~Toy()" << '\n';
    }
};

int _tmain(int argc, _TCHAR* argv[])
{
    ToyA<int> t(10);
    return 0;
}

Seven lines up is a line which causes an error. Line is marked <<--------HERE ERROR IS TRIGGERED

Thank you.


You corrupted your heap because your allocation is incorrect. Namely, consider this:

template<class T>
T* Allocate(const std::size_t count)
{
    return static_cast<T*>(::operator new(count));
}

If count is one, you get one byte. (You then try to construct an object which has a size greater than one in that memory...boom.)

You probably want:

template<class T>
T* Allocate(const std::size_t count)
{
    return static_cast<T*>(::operator new(sizeof(T) * count));
}

Note your function design is a bit unorthodox. The allocation and deallocation functions should strictly allocate and deallocate (no casts!), like this:

template<class T>
void* Allocate(const std::size_t count)
{
    return ::operator new(sizeof(T) * count);
}

void Deallocate(void* where_)
{
    ::operator delete(where_);
}

And your construction and destruction functions should be the ones that construct and return an object, and destruct an object:

template<class T>
T* Construct(void* where_, const T& what)
{
    return new (where_) T(what);
}
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