error C2375: redefinition; different linkage
Error place in api:
#define DLLEXPORT extern "C" __declspec(dllexport)
DLLEXPORT int CAnyseeUSBTVControllerDlg::InitCaptureDevice()
{
In my .h library class and function definition:
class CAnyseeUSBTVControllerDlg : public CDialog
{
// Construction
public:
int InitCaptureDevice(void);
Any idea how to resolve it?
"Error 1 error C2375: 'CAnyseeUSBTVControllerDlg::InitCaptureDevice' : redefinition; different linkage c:\Program Files\toATS_DVS\anysee\anyseee30\anyseee30\anyseeUSBTVControllerDlg.cpp 开发者_JAVA技巧 122 anyseee30"
You have to make sure you use the same declaration in your header file. Otherwise it is seen as different methods.
class CAnyseeUSBTVControllerDlg : public CDialog
{
// Construction
public:
int InitCaptureDevice(void);
DLLEXPORT int CaptureDevice(void);
See Using dllimport and dllexport in C++ Classes
This may happen because
- You defined the prototype of a function in different places with
different visibility (
extern
vsstatic
) - Same as above but
different name mangling (
extern "C"
vsextern "C++"
) - Same as above but different dll export (
__declspec(dllimport)
vs__declspec(dllexport)
).
To solve, enable /p for files to see how they are preprocessed (this has to be in a file by file basis, and will stop generating .obj for that file), look for a .i file with the result.
Or using /displayincludes, or simply greping thru the code.
You can have DLLEXPORT
stated in .cpp
file, but not in a header file (because otherwise compiler treats these functions as different ones).
Make your definition also DLLEXPORT
.
From http://tldp.org/HOWTO/C++-dlopen/thesolution.html
C++ has a special keyword to declare a function with C bindings: extern "C". A function declared as extern "C" uses the function name as symbol name, just as a C function. For that reason, only non-member functions can be declared as extern "C", and they cannot be overloaded.
I believe static members may also be possible to extern "C"
, but you can't do what you're trying to do directly. You'll need to make a C-only wrapper interface that calls your class member functions. You can then extern "C"
the wrappers and expose that outside your DLL.
//foo.h
#pragma once
#ifdef FOO_EXPORTS
#define FOO_API __declspec(dllexport)
#else
#define FOO_API __declspec(dllimport)
#endif
namespace foo
{
class Baz
{
public:
FOO_API static auto say_hello() -> void;
};
}
The key things, not so much the function names, or my use of the trailing return type, is that you put the name of the #defined __declspec in front of the function you want to export, much like you would a type.
You would also do the same in the function definition:
//foo.cpp
#include "foo.h"
namespace foo
{
FOO_API auto Baz::say_hello() -> void
{
do
{
MessageBox(nullptr, L"Seems to be working okay!", L"OK", MB_OK);
exit(1);
}
while (0);
}
}
The function implementation isn't important, just that you put FOO_API in front.
Today I faced the same issue and for me, I had failed to include the type before my class. That is I had to change :
class Core
{
private:
py::object cls;
py::object obj;
py::object startFunc;
py::object startFuncAsync;
py::object stopFunc;
...
public:
...
};
to
#ifndef CORE_H
#define CORE_H
/* If we are we on Windows, we want a single define for it.*/
#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
#define _WIN32
#endif /* _WIN32 */
#if defined(_WIN32) && defined(_CORE_BUILD_DLL)
/* We are building FV as a Win32 DLL */
#define CORE_API __declspec(dllexport)
#elif defined(_WIN32) && defined(CORE_DLL)
/* We are calling FV as a Win32 DLL */
#define CORE_API __declspec(dllimport)
#elif defined(__GNUC__) && defined(_CORE_BUILD_DLL)
/* We are building FV as a shared / dynamic library */
#define CORE_API __attribute__((visibility("default")))
#else
/* We are building or calling CORE as a static library */
#define CORE_API
#endif
class CORE_API Core
{
private:
py::object cls;
py::object obj;
py::object startFunc;
py::object startFuncAsync;
py::object stopFunc;
...
public:
...
};
Side note:
This will allow for building your project as a dll
or a lib
and neither of them (i.e. use them by including them) and you can also compile this code under linux, so nothing platform specific here.
If you are in visual studio and want to build a dll, just go to Properties>C/C++>CommandLine and enter :
/D_CORE_BUILD_DLL
and replace CORE
with your own designated name.
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