javascript setInterval on an object's function only calls 2x
var focus = true;
function z() {
this.t = 0;
this.p = function (t) {
if (focus == true) {
this.t = t;
alert(this.t);
}
}
}
var zp = new z();
setTimeout('zp.p(0)', 100);
window.setInterval('zp.p(1)', 2000);
var ftimer = setTimeout('focus=false', 2000);
document.addEventListener('mousemove', function (e) {
clearTimeout(ftimer);
focus = true;
ftimer = setTimeout('focus=false', 2000);
}, false);
I have this code. but for some reason it only alerts twice even with continuous mouse movements. I have been working at this and investigating in firebug and focus is true when I am moving my mouse. I have been trying to figure out what is going on.. even if I do this:
function z() {
this.开发者_StackOverflow中文版t = 0;
this.p = function (t) {
if (focus == true) {
this.t = t;
}
alert(this.t);
}
}
It still only alerts twice.
I have tried using a looping setTimeout function too but that doesnt work either. It is driving me crazy.
Good that you found your bug.
I would write your code using a bit more functions-as-first-class-objects and less eval
logic:
var focus = true;
function z() {
var that = this; // we won't always have the correct value of "this"
this.focus = true;
this.t = 0;
this.p = function (t) {
if (that.focus == true) {
that.t = t;
alert(t);
}
}
this.fade = ( function(obj){ return function(){ obj.focus = false; } } )(this); // Using self-invokation
}
var zp = new z();
setTimeout(zp.p, 100, 0);
window.setInterval(zp.p, 2000, 1);
var ftimer = setTimeout(zp.fade, 2000);
document.addEventListener('mousemove', function (e) {
clearTimeout(ftimer);
zp.focus = true;
ftimer = setTimeout(zp.fade, 2000);
}, false);
I used a self-invoking function on line 10: ( function(obj){ return function(){...} })(this);
, and set this
to a different variable.
I found out that it was just related to firefox and that firefox choked on a line of code so that is why it wouldn't run. So I fixed that and now everything is all good.
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