F# Generic Programming - Using members
Suppose I have a family of types which support a given member function, like the Property
member below:
type FooA = {...} with
member this.Property = ...
type FooB = {...} with
member this.Property = ...
Suppose the 开发者_JS百科member Property returns an integer for each of the the above types. Now, I wan to write a generic function that could do the following:
let sum (a: 'T) (b: 'U) = a.Property + b.Property
I am used to write the following in C++:
template<typename T, typename U>
int sum(T a, U b)
{
return a.Property + b.Property;
}
How would be an equivalent implementation in F#?
It is possible to do this in F#, but it isn't idiomatic:
let inline sum a b = (^T : (member Property : int) a) + (^U : (member Property : int) b)
In general, .NET generics are very different from C++ templates, so it's probably worth learning about their differences first before trying to emulate C++ in F#. The general .NET philosophy is that operations are defined by nominal types rather than structural types. In your example you could define an interface exposing a Property
property, which your two classes implement, and then your sum
function would take instances of that interface.
See http://msdn.microsoft.com/en-us/library/dd233215.aspx for more information on F# generics; for a brief comparison of .NET generics versus C++ templates see http://blogs.msdn.com/b/branbray/archive/2003/11/19/51023.aspx (or really anything that comes up when you Google ".NET generics C++ templates").
I think that the clean approach in this case (even in F#) is to use basic object-oriented programming and define an interface with the members you require (e.g. Property
):
type IHasProperty =
abstract Property : int
Note that F# infers that we're declaring an interface, because it has only abstract members and no constructor. Then you can implement the interface in your types:
type FooA = {...}
interface IHasProperty with
member this.Property = ...
type FooB = {...}
interface IHasProperty with
member this.Property = ...
It is worth pointing out that any F# types (including records, discriminated unions and of course classes) can implement interfaces. Now, the generic function can just take two arguments of the type IHasProperty
:
let sum (a: IHasProperty) (b: IHasProperty) = a.Property + b.Property
You don't even need generics in this case, but there are several tricks that generics can do with interfaces too - you can require the type parameter T
to implement some specified interface, but this is not needed here, because F# will automatically convert arguments from types like FooA
to the interface when you write sum f1 f2
.
The use of interfaces and types that are immutable makes often a very good sense in F#. There may be a "more functional" solution to your problem, but that would require more context.
C++ templates roughly use a kind of 'structural static subtyping' relation (somewhat like 'duck typing'), whereas .NET generics use nominal subtyping. As @kvb says, you can emulate the C++ stuff with inline
and static member constraints in F#, but be very wary of doing this. There are a few other ways to express a similar relation; @Tomas shows one (OO subtyping), and another would be to pass a method dictionary (that knows how to project out .Property from a fixed set of types). (If this were Haskell, you could use typeclasses.)
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