Tooltip baloon display position (for error notification)
I asked a question closely related to this awhile ago: Alternative way to notify the user of an error
In short, i was trying to find a quick and easy way to notify the user of errors without using popups.
Now i have implemented this using tooltip baloons. The problem is that even if i give it a general location, the little pointed part of the bubble changes position depending on the size of the message (see image attached). Normally, I would use SetToolTip() and assign it a control so that it always points to that control. However the control is a label or image in a statusbar.
private void ShowTooltipBalloon(string title, string msg)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new EventHandler(delegate { ShowTooltipBalloon(title,msg); }));
}
else
{
ToolTip tt = new ToolTip();
tt.IsBalloon = true;
tt.ToolTipIcon = ToolTipIcon.Warning;
tt.ShowAlways = true;
tt.BackColor = Color.FromArgb(0xFF, 0xFF, 0x90);
tt.ToolTipTitle = title;
int x = this.Width - lblLeftTarget.Width - lblVersion.Width - toolSt开发者_开发百科ripStatusLabel8.Width - 10;
int y = this.Height - lblLeftConnectImg.Height - 60;
tt.Show(msg, this, x, y, 5000);
}
}
This is very much out of the scope of the requirements but my boss is a stickler for details, so in addition to solving this, i have to solve it fast. I need something relatively easy to implement that wont "rock the boat" of the current software which i am close to releasing.
That being said, of course i'll listen to any advice, whether it's implementable or not. At least i might learn something.
*EDIT : It seems my image isn't showing. I don't know if it's just my computer. Oh well...
I know this is a rather old question and I guess I missed your delivery dead-line by almost 4 years...but I believe this fixes the issue you experienced:
private void ShowTooltipBalloon(string title, string msg)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new EventHandler(delegate { ShowTooltipBalloon(title, msg); }));
}
else
{
// the designer hooks up to this.components
// so lets do that as well...
ToolTip tt = new ToolTip(this.components);
tt.IsBalloon = true;
tt.ToolTipIcon = ToolTipIcon.Warning;
tt.ShowAlways = true;
tt.BackColor = Color.FromArgb(0xFF, 0xFF, 0x90);
tt.ToolTipTitle = title;
// Hookup this tooltip to the statusStrip control
// but DON'T set a value
// because if you do it replicates the problem in your image
tt.SetToolTip(this.statusStrip1, String.Empty);
// calc x
int x = 0;
foreach (ToolStripItem tbi in this.statusStrip1.Items)
{
// find the toolstrip item
// that the tooltip needs to point to
if (tbi == this.toolStripDropDownButton1)
{
break;
}
x = x + tbi.Size.Width;
}
// guestimate y
int y = -this.statusStrip1.Size.Height - 50;
// show it using the statusStrip control
// as owner
tt.Show(msg, this.statusStrip1, x, y, 5000);
}
}
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