CGRect image resizing
I'm using CG开发者_如何学CRect to display an image. I'd like the CGRect to use the width and height of the image without me specifying it.
can this:
CGRectMake(0.0f, 40.0f, 480.0f, 280.0f);
become this:
CGRectMake(0.0f, 40.0f, myImage.width, myImage.height);
some images get distorted when I specify the parameters.
here's the code:
CGRect myImageRect = CGRectMake(0.0f, 40.0f, 480.0f, 280.0f);
UIImageView *myImage = [[UIImageView alloc] initWithFrame:myImageRect];
[myImage setImage:[UIImage imageNamed:recipe.img]];
thanks for any help.
Once you have a UIImage, you can find its size by looking at the size property:
UIImage * image = [UIImage imageNamed:recipe.img];
CGRect rect = CGRectMake(0.0f, 40.0f, image.size.width, image.size.height);
UIImageView * imageView = [[UIImageView alloc] initWithFrame:rect];
[imageView setImage:image];
This category on UIImage might be helpful.
Use it like this: aImage =[aImage imageByScalingProportionallyToSize: myImageRect]
@implementation UIImage (Extras)
- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {
    UIImage *sourceImage = self;
    UIImage *newImage = nil;
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = targetSize.width;
    CGFloat targetHeight = targetSize.height;
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
    if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;
        if (widthFactor < heightFactor) 
            scaleFactor = widthFactor;
        else
            scaleFactor = heightFactor;
        scaledWidth  = width * scaleFactor;
        scaledHeight = height * scaleFactor;
        // center the image
//        if (widthFactor < heightFactor) {
//          thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
//        } else if (widthFactor > heightFactor) {
//          thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
//        }
        //thumbnailPoint.x
    }
    // this is actually the interesting part:
    UIGraphicsBeginImageContext(targetSize);
    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width  = scaledWidth;
    thumbnailRect.size.height = scaledHeight;
    [sourceImage drawInRect:thumbnailRect];
    newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    if(newImage == nil) NSLog(@"could not scale image");
    return newImage ;
}
@end;
 
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