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Declaring an object at class level, problems. iPhone Objective-C

Objective C on iPhone: I am attempting to declare the following object at class level so that i do not have to re-connect this socket every time I write something to it. (Writing things multiple times a second) whenever i am writing a steady stream of live data, about every 2 seconds it freezes. I don't know why, but it does.

Code:

Socket *socket = [Socket socket];
[socket connectToHostName:@"10.0.2.3" port:1220];

I have tried declaring the variable in the instance data, then initializing it in +initialize and viewdidload, with no success or with errors. I have search for hours trying to find a way for this to work and after about 20 different solutions, I have found none that work. The socket, by the way, is an object from the smallsockets pack for objective-c.

Small sockets: http://smallsockets.sourceforge.net/

It works great, except for the live data freezing every few seconds. I have narrowed down parts of the code to those two lines. I know that creating and then connecting the socket is what is causing the delay.

Any help is much, much appreciated.

Thanks!!

[Edit]

Here is some sample code of my attempts: instance declaration:

Socket *socket; 

viewDidLoad:

socket = [Socket socket]; //Throws error on compile 

Alternate Viewdidload:

Socket *tempSocket = [Socket socket];
socket = tempSocket;
//This compiles fine, however开发者_如何学JAVA it doesn't work when trying to use it


Don't create socket in +initailize, that's way early.

Add some debug logging (NSLog()) to your code in viewDidLoad, and log the socket to see if it's getting created. Then put a breakpoint on it in gdb, and see if it's valid.

-W


The code for +socket would be interesting to see. My guess is that this is a convenience method, i.e. the results of this, a socket, are autoReleased. Now I don't know if you are retaining this or not in your socket property, but you should, otherwise after the runloop is done, socket gets released. i.e. you need a

@property (retain) Socket *socket; 

in your interface file.


You might want to use AsyncSocket which offers asynchronous operations with sockets (on top of CFSocket and CFStream).

I found it in this StackOverflow answer.


So what happens if your destination is unreachable or some other network problem causes delay? How about if your remote socket is expecting some kind of acknowledgement but your iPhone is buys at the time it is supposed to be sending ACK? If you are not using some select()-like mechanism you should at least be doing all of your synchronous network stuff in another thread. NSThread is worth a look.


Attempting to declare at class level?

Do you mean, you want "socket" to be a class-scoped global variable that you initialize for the whole class, not an instance? If so, you can't declare socket as an instance variable. Instance variables only exist for instances (i.e. allocated objects). Instead, you must declare it outside the class. Globals are normally declared just under the #import lines in the .m file.

Then you can initialize it anywhere you want. I recommend a class method that you invoke from applicationDidFinishLaunching:

#import "Socket.h"

Socket *globalSocket = nil;

@implementation Socket

+ (void)connectGlobalSocket
{
    if (!globalSocket)
    {
        globalSocket = [[Socket socket] retain];
        [globalSocket connectToHostName:@"10.0.2.3" port:1220];
    }
}

....
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