What quirks should I look out for when developing for the Samsung Galaxy S?
I recently released a game on the Android 开发者_JS百科market. It seems to be working fine for most people, but everyone using a Samsung Galaxy S is reporting the same problem: The graphics for the game are not being drawn on screen (though they appear to be present, sound effects are still generated). The game uses a SurfaceView to draw the various elements from PNG graphics, and everything is scaled so that it will work on any resolution. I don't have a Galaxy S, so debugging is quite hard, can anyone who's had experience developing on a Galaxy S let me know if they found any particular quirks with the device?
try loading the files in a loading screen to memory first and only then play the game.
Samsung Galaxy S GT-I9000 has very slow internal sd card. It is probably due to errors in a file system. Make sure your application does I/O operations on internal sd card only when absoultely neccessary.
Check here for details:
SQLite is extremely slow in Samsung Galaxy GT-I9000
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