开发者

What quirks should I look out for when developing for the Samsung Galaxy S?

I recently released a game on the Android 开发者_JS百科market. It seems to be working fine for most people, but everyone using a Samsung Galaxy S is reporting the same problem: The graphics for the game are not being drawn on screen (though they appear to be present, sound effects are still generated). The game uses a SurfaceView to draw the various elements from PNG graphics, and everything is scaled so that it will work on any resolution. I don't have a Galaxy S, so debugging is quite hard, can anyone who's had experience developing on a Galaxy S let me know if they found any particular quirks with the device?


try loading the files in a loading screen to memory first and only then play the game.


Samsung Galaxy S GT-I9000 has very slow internal sd card. It is probably due to errors in a file system. Make sure your application does I/O operations on internal sd card only when absoultely neccessary.

Check here for details:

SQLite is extremely slow in Samsung Galaxy GT-I9000

0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜